Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 42

Thread: Guys, get your hopes up, Nick Burcombe talks about crowdfunding interest for a new WipEout game!

  1. #21
    Join Date
    Oct 2013
    Timezone
    GMT -6
    PSN ID
    mannjon
    Posts
    869

    Default

    Hello all! I didn't mean to spark a PC Master Race debate. That was not my intent. I in fact, would do way more Steam gaming if I didn't have a crappy laptop.

    My point was similar to what Blackwiggle just stated. Consoles standardize things. They are far from a dying breed because while certain games may be optimized for keyboard play (such as RTS games) others are not. While you can always attach a controller to a PC, you can't really attach a keyboard and mouse to a console. The thing about consoles, is that even though the Xbone and PS4 networks are exclusive, they really help to organize online play as well.

    I do take some offense to the idea to have the 4.5. I just bought a new system. Why should I pay even more money to get a newer system for only slightly better gameplay and features? The Vita and the PS TV flopped for similar reasons. Consoles are expensive. I bought a next gen as an investment. I'm kind of pissed that the new paradigm seems to mimic the PC problem of having a new rig outdated shortly after release. Take Wii U for example, they have all but abandoned the console. I love my Wii U, am I'm upset that they are essentially phasing it out for new tech. I jumped on the PS3 bandwagon late, but there were still good games being released. I got a PS4 just after the initial release, and now it would seem like the is to already start phasing it out.

    What we really need is a Gaming Master Race.

  2. #22
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    3,863

    Default

    For the very reason you stated, is why I think having certain Xbone/ PS4/PC games that allowed all to being able to share a online experience via crossplay at the same time is a bad thing, nothing is standardized, so the biggest baddest rig [A PC probably] will 'Likely' win every time, which defeats the whole purpose, and why I think even if a few games would allow this, it would soon die a sad death, that's if it ever eventuated in the first place, which I doubt it will.

    You just have to see just how many PS4 games that allow friends to take over playing for you if you are stuck at a certain point?
    I can't think of one, can anybody?
    It was advertised as a great feature at PS4's launch, and that's using the one system......it makes crossplay across gaming platforms highly unlikely to happen as the game makers would need to support it, and I honestly can't see any reason why they would bother, as they haven't even bothered fully supporting the PS4's online features.

    I don't take offense at Sony making another huge blunder, I'm used to it now.
    If I were a share holder, well then I would be very worried at the adverse press this whole PS4.5 is going to generate...... I suspect it will end up being as useful as the expansion pack on a Nintendo 64 game....hardly noticeable, as most gaming houses will be building games for the original spec'd console.

    Why would they build a game that won't run on the highest selling current Gen console, the current PS4? It would just piss people off...they won't, so it's pointless buying a PS 4.5.

    4k gaming.... I can't see it happening any time soon unless the games are relatively small, like Superstardust [which is having a VR release ] ..it's confusing enough playing in 3D, as in what depth level enemies are at, and somewhat nauseating to play..... 1 or 2, 4K games would fill your 1TB hard drive unless some new data compression method is found, who's going to buy into that?...not me.

    They have taken a different approach with the VR version.... you are more like sitting in a gunners seat of the Millennium Falcon with Superstardust VR..... your neck will never be the same with all the twisting about you end up doing.

    As for 4k generally....well being a bit of a tech head regarding audio/visual I've looked into it, thought about it, and decided NOW is not the time to buy into it.
    The graph below shows screen size V's seating distance on being able to perceive a 4K image over a 1080p one.
    Attachment 10300

    The biggest problem with 4K, also with 1080p, is smooth motion across screen.....even the best Sony Motionflow algorithms leave a LOT to be desired picture quality wise against the old CRT TV's , that refreshed the picture top to bottom, rather than LCD/LED/Plasma TV's, Right to Left .
    Ghosting and light trails are very obvious on 4K TV's, 3D on 4K TV's is horrible, even at 1080p.....that's why you NEVER see any fast moving action on 4K or VR demoed...it fails miserably

    It's a major failing of the technology, and the higher the resolution you make it [4k] and the faster you need it to respond [as in the VR headset screen's, especially when moving your head rapidly] the worse this tech failure appears..... it's all a bit of a blurr.
    Which is totally the opposite of what it was supposed to be.
    Last edited by blackwiggle; 20th June 2016 at 06:28 AM.

  3. #23
    Join Date
    Oct 2013
    Timezone
    GMT -6
    PSN ID
    mannjon
    Posts
    869

    Default

    All good points Wiggle. I think with the right game and with the right community ( <3 u guys! ) IT could work. But that brings up a new set of problems. For instance, what happens if the right game is produced, the community is in support, and we get another 2048. Don't get me wrong, I loved that game! I keep my Vita around for that and streaming PS4 games to it. But at the same time, it just didn't have the wow factor HD had. A game that truly sought to bridge console gaps would have to not only excel in an online experience, but it would have to be a stellar game too. Also consider the type of fanbase out there:

    > I BOUGHT a PS3 JUST for WOHD. That was my reason, and my only reason at the time. I BOUGHT my PS4 however due to FO4. So while it would make a huge impact on console driven sales for PS4, it wouldn't at all for Xbones or even Wii U/NX (most die hard Nintendo fans likely would boycott it because it wasn't a next gen F-Zero, and a lot of Xbone/Microsoft fans wouldn't even know what it was). To its credit, PC owners would probably bite because it could be a steam release, same would go for the people that actually bought a Steam Console, though they probably don't have any money left cuz those are expensive.

    > So to attract people to a game like that, it would have to generate appeal to people strongly Nintendorized, or people that have never had the experience. Honestly, I have always thought of WO to be a niche game, and that isn't what developers want to use as a flagship multi-platform release.

    > To take it one step further, it would be nice to see it in VR. At the same time, no one is going to spend all that money for a niche game.

    Ok, moving forward though, there may be a silver lining. Doom. A little known fact about Microsoft is that Gates tried numerous times to buy id software. Why? Because he realized that the future of PC gaming was going the way that Doom had opened up the market. When id turned him down, he agreed to work with id software to make a port for Windows that didn't require going through a dos command prompt. However it was largely due to the fact that at the time, Doom was OUTSELLING his operating system. Despite decent sales, I doubt Gates would see the same opportunity for a WO release.

    Even if you could get the console companies onboard, as blackwiggle has already pointed out, there would have to be some type of standardization. As a PC Gamer myself, I would want to run the game to its max potential, and with a good enough build, I do think that a PC would have a decisive advantage especially with all the nuance differences in the way games connect to various online servers. It could be done, but it would be hard to standardize without massive amounts of resources spent on a 3rd Party server. Think about it, would people want to play an Xbone game online if it came from a Sony server? How would one even (and this is a Cipher question really) go about doing something like that to ensure an equal and balanced online experience?

    I'm all for the idea of modernizing online play. I really am. I would like to see PC exclusives (like Starcraft) even make it to a Console despite the difficulty that would come along with an inferior UX on the console due to having to use a PS4 controller (and yes I realize that you can always use a mouse and keyboard, but who would pay additional money to play just one game?) On that note, maybe one solution is to use a server similar to Battlenet (which I hate) for games meant to be played cross-console. It might at least be a start in ensuring the same experience across the board.

    [Edit] I just remember that N64 DID have a crappy version of WO. I think at that point Pygnosis owned the rights? I can't remember how that was actually licensed.

  4. #24
    Join Date
    Feb 2002
    Posts
    3,352

    Default

    Wo64 played just like 2097/XL. Not crappy

    Regarding keyboards: they easily can give keyboard/mouse support to consoles. They have in the past, and are just too lazy now to add that support. A keyboard/mouse can be used for many games. I hate having to play a FPS with a controller, it's always dumbed down( auto aim, lenient aiming hits) compared to games like quake 3 or unreal tournament.

    Vita failed because they limited everything it could do compared to the psp ( 80 + million units sold). No TV support, limiting a memory card to a specific system, both terrible ideas. It was a great system, but because they wanted to stop piracy or game sharing, it resulted in a failed system. Even when they saw this happening ( no sales) they doubled down on these ideas. They released the vita tv, with no support for all the games. Ridiculous.

  5. #25
    Join Date
    Oct 2013
    Timezone
    GMT -6
    PSN ID
    mannjon
    Posts
    869

    Default

    WO64 played using the thumbstick on an N64 controller. Compared to a Dual Shock PS1 at the time, it was no comparison. It also stuttered sometimes and I bet the framerate was off too. At least for me, I felt WO64 was more of a cheap port than a 2097 N64 edition. I still have both old consoles, and I did a comparison. N64's controller is not optimized for WO. PS1's controller felt 2nd nature to me.

    To keep things fair, I then played the N64 version, PS1 version AND my old PC copy using a keyboard and mouse setup and emulators. Keeping in mind that not all emulators are built equal, I did what I could to manipulate framerates to be relatively the same. Sure enough, the N64 version stuttered even with an average of around 54 FPS. I don't know if it is much of a comparison, but it does lead me to believe that certain ports would in fact give players advantages based on the console used.

    Totally agree with the Vita/TV though. That was a missed opportunity for Sony. I certainly hope they learn from their mistake. I doubt either will get any future updates, and the two systems are all but elite except for Indie games, which I hate.

  6. #26
    Join Date
    Dec 2011
    Location
    East London
    PSN ID
    TERRA-WRISTS / SKRUFFEM
    Posts
    962

    Default

    Call me old fashioned but wipEout was always a Playstation game and should remain so.

    Also, gaming PC's can be quite expensive, when compared to getting a console which is simply, plug n play. I have a very powerful PC but I won't game on it simply because having steam and all the other stuff is just too complicated for someone like me who just wants to power on the system, and scroll to wipEout without any additional fuss.

    That's all really... wait, wipEout PS4, come on SONY - this is just like - wtf are you doing? The FUTURE is NOW.

  7. #27
    Join Date
    Oct 2013
    Timezone
    GMT -6
    PSN ID
    mannjon
    Posts
    869

    Default

    My main concern is that if something were ever a true cross port venture that it would be fair and equal to all consoles, PC included.

    I can name an example where this is relevant. Let's use Overwatch as an example. I heard a guy talking about this the other day concerning the online play: "I won't ever play it on console because the controller just isn't precise enough."

    Now for a FPS, this makes sense. If you had PC players up against consoles, the fluidity of the mouse would be a huge advantage. It doesn't translate over to racing as a genre because I would argue that racing games would in fact be more difficult using a mouse and keyboard. But the point is that there are huge inherent differences in control schemes at the very least.

    You can always add a controller to a PC (especially XBone controllers since they are microsoft). You can also add a mouse and keyboard to consoles, but then lag becomes an issue. There isn't a good solution to standardize things. How would you go about ensuring equality?

    Hey hey Terra, long time no race! I should probably get on PS3 sometime soon. Unfortunately for us, the next generation of gamers seems to have taken a foothold on future releases. I fear we won't see a WO game that we would recognize. They tried to appeal to new gamers with 2048, and it didn't do so well. Their attempts to modernize it may have been the final nail in the coffin. Another one of my favorites series has gone down the path of no return: Final Fantasy. I grew up on turn based combat, and I now realize that due to young'uns out there that weren't around when that kind of gameplay was popular, are now determining how the market diverges. Case in point, they made FFVX a realtime action RPG despite the dismal failures that FFXIII were to the community. They did add in a "wait" mode feature to appeal to the turn based crowd, but it is far from innovation. I doubt we will ever see another true turn based FF game.

    If they did make a PS4 iteration, Sony would probably only approve the design if it had things that would attract new people to the series. Unfortunately the biggest complaint non WO vets had about the game was that it was too hard. Modern gamers don't like hard games. They like easy trophies. You can't have a game that includes both, and the money is in the newer market. It would be hard to have a WO that was both friendly to new players as well as competitive for us veterans. Skill matching might help, but it think it takes away a lot of the challenge. I want to race against the best. It was what gave WO nearly inexhaustible replay value. They'd also likely dumb down controls and have 2 hours of pop up type guided tutorials. I like a game that just tosses you into the action and assumes you are smart enough to figure it out.

  8. #28
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    3,863

    Default

    It's quite simple what's needed.
    Great tracks, Racebox timing, online record tables, several race speed teams.......that's what got everybody hooked back in 1990's

    That's it...instant success . .well maybe not, but it's the best bet.
    Last edited by blackwiggle; 5th July 2016 at 01:09 PM.

  9. #29
    Join Date
    Jul 2015
    Timezone
    GMT + 3
    PSN ID
    MDAym777
    Posts
    14

    Default

    Quote Originally Posted by mannjon View Post
    Unfortunately for us, the next generation of gamers seems to have taken a foothold on future releases. I fear we won't see a WO game that we would recognize. They tried to appeal to new gamers with 2048, and it didn't do so well. Their attempts to modernize it may have been the final nail in the coffin. Another one of my favorites series has gone down the path of no return: Final Fantasy. I grew up on turn based combat, and I now realize that due to young'uns out there that weren't around when that kind of gameplay was popular, are now determining how the market diverges. Case in point, they made FFVX a realtime action RPG despite the dismal failures that FFXIII were to the community. They did add in a "wait" mode feature to appeal to the turn based crowd, but it is far from innovation. I doubt we will ever see another true turn based FF game.

    If they did make a PS4 iteration, Sony would probably only approve the design if it had things that would attract new people to the series. Unfortunately the biggest complaint non WO vets had about the game was that it was too hard. Modern gamers don't like hard games. They like easy trophies. You can't have a game that includes both, and the money is in the newer market. It would be hard to have a WO that was both friendly to new players as well as competitive for us veterans.
    I'd like to know how 2048 was trying to appeal to modern gamers.

    On the other hand, the way WipEout FuturE could appeal to both veterans AND new players is through track difficulty. For example, in 2097, or XL if you played the NTSC version, you had the very easy Talon's Reach (if you could fly/pilot/drive the Qirex), but the difficulty suddenly ramps up in Gare D'Europa. Even better, there could be a Classic League, with tracks from the first 3 games, which would be arranged in ascending difficulty, as well. And no, not in the absolutely disgraceful way that Pure did, by simplifying graphics and shortening the tracks (like how the drop in Pure's Altima VII was just a downward-sloping section and not a vertical drop, like in the original circuit and W3SE's rendition). I mean that what the devs/Mr Burcombe could do is to basically give the chosen tracks an HD remaster. However, not with slight modifications. For example, HD's Chenghou Project's outwards banked corner sends your ship into the air. I mean faithful reconstructions, with the details spot-on, or as close as possible.

    I know it seems forceful, but what can I do? I'm just a fan.

    whispers Also, photo mode would be nice. I honestly have 709 screenshots from 2048. And that's without counting my HD/Fure DLC screenshots. That'll bump the count to 918 photos. Somebody help me.

  10. #30
    Join Date
    Mar 2002
    Location
    Washington, USA
    PSN ID
    Hybrid_Divide
    Posts
    874

    Default

    WipEout 2048 tried to appeal to modern gamers by showcasing all the "wizz-bang" features of the Vita.

    Motion controls, touchscreen controls, etc.

    That's my take, anyway.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •