The way they work in my head in the wipEout series is an immediate change in the direction the craft is pointing, with a more gradual reduction in speed as it's effectively moving sideways (if the brake is held). Or an immediate reduction in speed if both are pulled at once.
I currently feel like the FF brakes shed too much speed immediately, and the turning action is not anywhere near as pronounced as in the wipEout series, but the sideshift effect makes this whole experience feel very different to anything I'm used to.
I'd say my comment a couple of posts back was more of a reaction than a cry for change - I haven't spent enough time with FF yet to form a proper opinion on this matter.
3440*1440, ultrawide. Sold as 21:9, but I don't think that's actually the ratio of any ultrawide, it's 43:18 (21.5:9) to be more accurate
Weirdly enough, I can't play FF in a non-native fullscreen with black bars down the sides like I can some other games. It stretches the game out to full width regardless. My monitor is set to maintain the aspect ratio it's sent, so this is something happening before it leaves my video card.
It may not be the game, it may be something in the current nvidia drivers? no idea.