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Thread: BallisticNG - WipeoutZone Track Ideas

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  1. #1
    Join Date
    Dec 2012
    Location
    England
    PSN ID
    bigsnake009
    Posts
    298

    Default BallisticNG - WipeoutZone Track Ideas

    Me and Xpand are going to be working on a "WipeoutZone" track that incorporates the most memorable elements of Wipeout tracks from the whole series into one thing. The questionnaire is now closed, thanks to those who answered!

    The track is going to be incorporated into a show room styled thing of sorts, the idea we currently have is that you'll have each section of track with their respective environments fully recreated with tunnels that connect between the different sections.
    Last edited by bigsnake; 29th April 2016 at 07:07 PM.

  2. #2
    Join Date
    Apr 2010
    PSN ID
    Xpand122
    Posts
    1,528

    Default

    Just posting to bring this up since it was posted really late (GMT) and probably nobody saw it.

    ALSO: Don't forget to add the specific track section of each circuit you select. Just saying the circuit is not enough!
    Last edited by Xpand; 23rd April 2016 at 07:02 PM.

  3. #3
    Join Date
    Jan 2015
    Location
    Alberta, Canada
    Timezone
    GMT -7
    PSN ID
    Yoshi1996
    Posts
    166

    Default

    Please, O Please pick Firestar from WO1!!!

  4. #4
    Join Date
    Mar 2002
    Location
    Washington, USA
    PSN ID
    Hybrid_Divide
    Posts
    877

    Default

    Oh man, this is going to be tough to choose!

    Decisions, decisions...

  5. #5
    Join Date
    Mar 2002
    Location
    Central Scotland
    PSN ID
    stin_wz, PS3 , Vita and PS4
    Posts
    3,721

    Default

    why not pick a track from fusion?

    stevie ☺

  6. #6
    Join Date
    Jan 2011
    Location
    Belgium
    Timezone
    GMT + 1
    PSN ID
    Apple-Guy-Cipher
    Posts
    1,838

    Default

    If you don't mind, could you post the results publicly, i'm kinda curious ^^

    (Unless it has to be a surprise for the game of course)

    Cipher

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