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Thread: BallisticNG - Mod sharing thread

  1. #21
    Join Date
    Apr 2010
    PSN ID
    Xpand122
    Posts
    1,528

  2. #22
    nu9get Guest

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    this is SOOO nice man, your ships reminds me of the ace combat 3 electrosphere planes can you make a R-103 Delphinus ship?, or the R-311 Remora!
    Last edited by nu9get; 24th June 2016 at 02:39 PM.

  3. #23
    Join Date
    Apr 2010
    PSN ID
    Xpand122
    Posts
    1,528

  4. #24
    Join Date
    Aug 2014
    Location
    Brazil
    Timezone
    GMT -3
    Posts
    66

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    Quote Originally Posted by Xpand View Post
    No kidding, I want to port that stuff to BNG. I dunno. The urge is big.

  5. #25
    Join Date
    Jul 2016
    Timezone
    GMT + 2
    Posts
    4

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    Greetings! First time posting here, and first time sharing my stuff. BallisticNG getting Workshop support is what finally gave me enough motivation to learn Blender, and the PS1 graphics were a really nice entry point for a beginner. So, without further ado, the very first thing I've ever modeled and textured in Blender, Tremulis Monarch. I apologize for the rough spots on the texture. First time doing this and all.

    Here's the Workshop link for anyone who wants to try: http://steamcommunity.com/sharedfile.../?id=716644104
    Attached Images Attached Images

  6. #26
    Join Date
    Jul 2016
    Timezone
    GMT + 2
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    After some Workshop glitches, I have the second vehicle in my series done! Tremulis Scabbard! For when you feel like racing with a van for some reason. Fun fact: It was originally going to have a surfboard rack with two boards, but I scrapped that after I found out that the game doesn't support alpha channel on ship textures.

    Workshop link: http://steamcommunity.com/sharedfile.../?id=718767281
    Attached Images Attached Images

  7. #27
    Join Date
    Aug 2014
    Location
    Brazil
    Timezone
    GMT -3
    Posts
    66

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    LOL these cars look funny. That retro-futuristic feel on it... is really awkard
    Off-topic: Xpand are you planing to make a Hornet/SuperHornet/HornetADV for Vector Thrust? That game really needs one of those, it feels forgotten.

  8. #28
    Join Date
    Jun 2016
    Posts
    32

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    I like your style Nerd Koopa, also good spot for taking those pictures of surf van.
    Keep doing them, I can see at some point league just for those cars.

  9. #29
    Join Date
    Jul 2016
    Timezone
    GMT + 2
    Posts
    4

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    The third ship in my Tremulis series is here! Tremulis Bonneville. Go give it a shot and leave some feedback. The stats are subject to change.

    http://steamcommunity.com/sharedfile.../?id=723733974

    And oh man, it's pretty challenging to do a curvy vehicle under 300 triangles. 258 on this one, and I tried to bring some more curves with careful shading of the texture. I have a whole new respect for PS1 developers.
    Attached Images Attached Images

  10. #30
    Join Date
    Jul 2016
    Timezone
    GMT + 2
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    4

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    The 4th ship in the Tremulis series is here, the Lanebird! A great deal of inspiration from General Motors during the 50's and 60's. There's a bit of Buick Centurion 1956, a bit of Cadillac Cyclone 1959 and a bit of Cadillac Coupe de Ville 1960. Stats wise I wanted a tad lower top speed with huge acceleration. However, it's still all subject to change and adjustments according to player feedback.

    Workshop: http://steamcommunity.com/sharedfile.../?id=736160619

    tremulis_lanebird_screen1.jpgtremulis_lanebird_screen2.jpgtremulis_lanebird_screen3.jpgtremulis_lanebird_screen4.jpg
    Last edited by Nerd Koopa; 2nd August 2016 at 10:47 AM.

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