Page 1 of 5 12345 LastLast
Results 1 to 10 of 43

Thread: BallisticNG - Mod sharing thread

  1. #1
    Join Date
    Dec 2012
    Location
    England
    PSN ID
    bigsnake009
    Posts
    298

    Default BallisticNG - Mod sharing thread

    Share your mods here! To share tracks and ships you can find the appropriate .ship and .trksn files in the MyTracks and MyShips folder, to share sounds you're going to want to archive your sounds folder and share that. If you share a track then also make sure you include the .VCM file, this contains the lighting for the track.

    If you are running the Steam version of the game then all of this is handled for you, you just need to use the workshop uploader included in the mod tools.

    Links:
    Steam Workshop

    Documentation:
    Custom Ships List
    Track Editor Guide
    Ship Editor Guide

    There's also an IndieDB page here that you can upload stuff to - http://www.indiedb.com/games/ballisticng/addons

    Created Mods
    Ships
    Xpands' Barracuda Prototype
    Xpands' Hackers/Wipeout cover art ships
    Meg.A.Bytes' Nullcer

    Audio Packs
    GGeeks' alternative track intros
    Last edited by bigsnake; 24th June 2016 at 02:51 PM.

  2. #2
    Join Date
    Mar 2002
    Location
    Washington, USA
    PSN ID
    Hybrid_Divide
    Posts
    879

    Default

    Does the checkpoint sound go up in pitch as you run out of time like it does in 2097/XL and 3?

  3. #3
    Join Date
    Dec 2012
    Location
    England
    PSN ID
    bigsnake009
    Posts
    298

    Default

    Yeah it does, the pitch starts lower and increases until it's back at the original pitch.

  4. #4
    Join Date
    Apr 2010
    PSN ID
    Xpand122
    Posts
    1,528

    Default

    Last edited by Xpand; 22nd April 2016 at 12:06 PM.

  5. #5
    Join Date
    Mar 2002
    Location
    Washington, USA
    PSN ID
    Hybrid_Divide
    Posts
    879

    Default

    Where's the cockpit on that beast?

  6. #6
    Join Date
    Apr 2010
    PSN ID
    Xpand122
    Posts
    1,528

    Default

    It's like Tenrai's and the final Barracuda's, only white. You can see the canopy where it has darker panels.

  7. #7
    Join Date
    Aug 2014
    Location
    Brazil
    Timezone
    GMT -3
    Posts
    66

    Default

    Oh, so it's something like the COFFIN system used in Ace Combat? Now I've understood Tenrai's canopy.
    EDIT:
    So, I made some stuff too.I've got the hang of the UV mapping so I made the AGS and Feisar fury ships in the game. They come with the models if anyone wants to correct anything(the stats are not accurate)
    http://www.mediafire.com/download/1b..._and_FEISAR.7z
    Last edited by Rafeku; 22nd April 2016 at 02:24 AM.

  8. #8
    Join Date
    Dec 2014
    Location
    Czech Republic
    Timezone
    GMT + 1
    Posts
    108

    Default

    Yea, those are Demonboy's extracted ships. If you've downloaded it from his DeviantArt, you should mention it.
    I've managed to tweak them for .obj and for simple shareability, but never published it. I have it on Sketchfab, with 2048x2048 textures, transparency, emission maps and everything, but I've never published it.
    Last edited by Meg.A.Byte; 22nd April 2016 at 06:18 PM.

  9. #9
    Join Date
    Apr 2010
    PSN ID
    Xpand122
    Posts
    1,528

    Default

    I think you mean DemonBoy rather than Dreadofmondays.

  10. #10
    Join Date
    Dec 2014
    Location
    Czech Republic
    Timezone
    GMT + 1
    Posts
    108

    Default

    Yeah, I'm sorry. Edited.
    awkward

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •