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Thread: WXX-Rebirth : a modern engine for Wipeout 3 Special Edition !

  1. #41
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    Weekly Check-In

  2. #42
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    Haven't really had the time this week to work on it ...

  3. #43
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    I suppose this essentially makes my Wip3out 4K remake redundant...

    Looks great though!

    If you need any help with graphics let me know, although considering this uses base game textures you probably don't haha

  4. #44
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    Thanks,

    If you wish to achieve a personal project I think you should go for it I already knew about BnG but that hasn't stopped me from working on this project, WO3SE also did exist so there were numerous 'excuses' to not work on this but I didn't ... So if you're dreaming about something I think you should make it happen

    Regarding WXX I really want to make it open in GitHub, but not unless there's an 'incentive package' for people to get hooked on ... I know I'm repeating myself but I'm getting to it these last 2 weeks I haven't had time to work on it and I guess probably a few others I won't be able to (summer) but I'm definitely committed to it. By package I mean shaping up the overall thing, menus/UI, scenery, animation, sounds etc ... all what makes a game in the end. Now when this is done I'll ask some of the experts about looking at better simulation and IA.

    The main things I'm spending my time on recently is figuring out how to achieve things by code in Unity, since it's a black box and there's pretty much no documentation when using it that way, it's a matter of trial and error. But sooner or later I'll be finished with that aspect, then as I've already worked on many other aspects of the game I will get a productivity boost.

    I see all that happening as 2 releases, the first one would show a 'familiar' WO3 world with full scenery implemented (i.e. racing part) that should give a smile to people, the second one would be about a game-like release (menus, etc ...).

    For the graphics I'd definitely love to see creations of some people, while not exceptionally complex to achieve, the difficulty lies in the many places where there are textures and how to hook up (easily) according data structures of the game. The other difficulty would be to provide a tool to modders to visualize/highlight their work in the scene (some sort of editor). It is definitely doable and should not take ages (not a priority, though )

  5. #45
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    Nice job there TroJan!



    How 'bout "joining forces" for an ultimate WO3 Dev. Team ?

  6. #46
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    Very impressive

    Honestly I didn't even think about that and I'm clearly open about collaborations ! The roll out I've talked about is not 'fixed', merely some stuff I've thought about ...

    So I'm totally open, let me know what were your initial thoughts about all that and we could go from here ... These animations are great for introducing teams !

    I can provide unpacked game content if necessary (sounds, graphics), and just pause what I've been onto to help shaping up supporting code. It's just that these days I really don't have much time to work on it but soon I will have plenty of time again

  7. #47
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    I suppose you were replying to TroJan, since that's his work in that video from his YT channel.

  8. #48
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    Today I had some time to work on the project

    So the first step in getting the whole thing up !



    The rest should follow soon : fountains, sewers, lights, ad rotators ...

    - - - Updated - - -

    Quote Originally Posted by 80T View Post
    I suppose you were replying to TroJan, since that's his work in that video from his YT channel.
    yes or anyone actually

  9. #49
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    Yeheyyy! Progress is made Nice!

  10. #50
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    Crane animation !



    Sorry for the quality, I use the XBOX DVR in Win10 but still at max quality it's

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