Results 1 to 10 of 10

Thread: Wipeout 2097 HD project

  1. #1
    Join Date
    Mar 2016
    Timezone
    GMT + 1
    Posts
    5

    Default Wipeout 2097 HD project

    hi there
    Im working actually on a remake of wipeout 2097.
    here is the first model (feisar) tell me your though and what you want in that remake feisar 2097 HD.PNG

  2. #2
    Join Date
    Apr 2010
    PSN ID
    Xpand122
    Posts
    1,528

    Default

    Looks pretty good, but I gotta warn you: using sketchup for making game models can give you a lot of headaches.

  3. #3
    Join Date
    Mar 2016
    Timezone
    GMT + 1
    Posts
    5

    Default

    Quote Originally Posted by Xpand View Post
    Looks pretty good, but I gotta warn you: using sketchup for making game models can give you a lot of headaches.
    Haha thanks

    im just so fan of wipeout that i can use my health for it XD

  4. #4
    Join Date
    Oct 2006
    Location
    Paris/Hobart
    Posts
    427

    Default

    That's cool. Do you have any programming skills?

  5. #5
    Join Date
    Mar 2016
    Timezone
    GMT + 1
    Posts
    5

    Default

    Quote Originally Posted by AdHoc View Post
    That's cool. Do you have any programming skills?
    not really but will focus on in once the models ended

  6. #6
    Join Date
    Dec 2011
    Location
    France
    Timezone
    GMT + 1
    PSN ID
    wipe64
    Posts
    32

    Default

    Well done ! The ship looks great. But it more looks like the WipEout HD Feisar than the 2097 one

  7. #7
    Join Date
    May 2012
    Timezone
    GMT -6
    Posts
    854

    Default

    You could use the BallisticNG engine as a starting point, programming wise, possibly using the 20th Anniversary build's engine so that you can still have all of the HD graphics, Side-Shifts and whatnot without having to do extensive recoding. However, you will need Sony's permission in order to get away with this (never go commercial).

    Alternatively, you could try Unreal Engine 4.

  8. #8
    Join Date
    Apr 2010
    PSN ID
    Xpand122
    Posts
    1,528

    Default

    Careful with what you're suggesting. Neither SSGX and BNG's engine are fully moddable (BNG only supports (or will support) modding of tracks and ships, that's about it iirc), and BNG's might be open source, but SSGX's isn't. In any case he'd be better off making his own stuff than trying to adapt any of those two (I'm sure nobody would mind giving a hand with the physics).
    Last edited by Xpand; 18th March 2016 at 09:36 PM.

  9. #9
    Join Date
    May 2012
    Timezone
    GMT -6
    Posts
    854

    Default

    As I said, then, Unreal Engine 4, CryEngine 5, and idTech 6 are all options. Unreal Engine 4 would probably be among the easiest to work with through the Blueprints thing and it's very nice editor; you could even make awesome pre-rendered cutscenes using little more than a decent graphics card.

    All of that said, has there been any progress on this since your last post? Texturing, tracks, other ships?

  10. #10
    Join Date
    May 2012
    Timezone
    GMT -6
    Posts
    854

    Default

    Is this thing even still alive? Sony is resurrecting WipEout, so approaching them with this might not be a bad idea. It could be released as a free expansion or something along those lines.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •