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  1. #1
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    Default Massive update coming - February 19th

    Message from Andrew over on the Formula Fusion forums - new versions coming in for both current owners and TPP members:

    ------------------------------------

    FORMULA FUSION COMMUNITY (ALL)
    We are about to release a significant update for you Friday (19th of February) on STEAM. It will signal the start of our next and much more vigorous phase of development as we bring tracks up to Alpha (60% complete) along with gameplay and handling.
    We still have a long way to go but we have invested a lot of time in getting back up to speed in terms of technology and implementation of all the main features including multiplayer. Multiplayer will roll out in the coming months to test pilots initially.
    Anyway - thanks for remaining patient. We understand your frustrations – so let’s kick things off with something positive;
    The update on February the 19th will give you:


    GENERAL UPDATE
    ·A new track – NIAGARA GP (Alpha);
    ·A new Craft;
    ·Leaderboards;
    ·New SFX;
    ·Updates to MANNA HATTA – previously NY. (these will mainly be visual, based on feedback – the track will evolve through the Test Pilot programme);
    ·Introduction to the Garage (with placeholder menu system);
    ·Refined handling;
    ·Refined AI.


    TEST PILOT UPDATE


    ·RED ROUTE* tracks of the first in-game tracks: MANNA HATTA, ATLAS TORRES, NIAGARA GP and FIAR FURY will be made available to you for test purposes.


    *RED ROUTE TRACKS

    These are base tracks stripped back in terms of content with base functionality and a base environment blockout. This is so we can track performance profiling and compile changes quickly. Changes, based on feedback and assessed by our internal QA will be made to these tracks throughout Early Access – at various points these changes will then be fed through to the Alpha Builds we have. For simplicity and ease of building - these tracks will have a simple shader applied. Game features will be colour coded according to functionality.


    TEST PILOTS (Test Pilot Programme Members)

    First of all – I appreciate how frustrated you must feel and I understand that some of your frustrations may have turned into feelings of anger and disappointment. Criticism galvanises us and we are stronger because of it and I hope our response will go some way to reinvigorate your faith in us - If not now, then as you start to see things come together. Just to reiterate, we are in EARLY ACCESS, which means everything is open to tweaks and changes.


    TEST PILOT and KICKSTARTER BACKERS
    On the 19th of January we are opening our doors to you to become part of our team, properly as we always intended.
    We have brought in people to help us manage this process and hopefully we won’t be as stretched as we were – but let’s take things one step at a time. Hopefully we can actually start to grow this with you now.
    Test Pilot Forums will be officially opened here: www.formulafusion.co.uk on the 19th of February. If you are a test pilot member/ QA or part of the Kickstarter community, you will be sent an inviteto join our exclusive forums to provide your feedback. Don’t worry if you are part of the Early Access community on Steam and want to contribute – we will offer you an opportunity to join the Test Pilots shortly.



    We will be in touch.
    Best wishes,
    Andrew.

    --------------------------------------------------------


  2. #2
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    The ONLY thing I want , and have been asking for ages to be made available [and I think I could vouch for more than me as a TPP ]......... FIRST PERSON VIEW !!!!!

    Having me test any new track in anything other than this view is pretty much a waste of time, as I would never race in this view, all the dynamics would seem different....same for any others who race this way.

    Wipeout was engrossing with this view....it sucked you in....you became part of the craft... FF NEEDS this to be testable in this mode ASAP...I can't see much constructive criticism coming from anybody that usually races this way that would be of any use to R8..they will just have a brief try of it, then not log in again till the next update...hoping this situation has been fixed.

    If you do your research, you will find most of the old Wipeout pilots [a lot are on the TPP program ...percentage??? ...most I would guesstimate] have always raced in that view

    Please....let us FLY !
    Last edited by blackwiggle; 16th February 2016 at 10:54 AM.

  3. #3
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    Changing your view doesn't change the layout of the track...
    Last edited by Hellfire_WZ; 17th February 2016 at 07:25 AM. Reason: Don't quote a post immediately preceding your own

  4. #4
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    No it doesn't, but it changes the way you relate to the track and race around it.
    For me it's almost akin to being asked to change from being right handed to being left handed, sure I could manage it, but it feels unnatural.

    Slightly OT, did anybody get their weapons to work in the previous build?
    I only did about 20 laps on the track when it was first released and haven't touched it since, there didn't seem like anything worthwhile to test, anyway I never got them to work despite trying shutting down and restarting several times.

  5. #5
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    You gotta get 3-4 pickups for it to work. You can see the charge around the rocket (irregardless of whether you actually have rocket or shield for weapon choice). Rockets you have to hold to lock on first, shield just drops a wall behind you. They've worked in all builds so far.

  6. #6
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    Hi BlackWiggle

    I saw your post and wanted to make sure we're talking about the same thing. When you say "First Person View" are you talking about what we're calling Cockpit Cam? In other words is the camera in the cockpit as though you are the driver or is it on the front of the craft (Boot Cam)?



    Quote Originally Posted by blackwiggle View Post


    The ONLY thing I want , and have been asking for ages to be made available [and I think I could vouch for more than me as a TPP ]......... FIRST PERSON VIEW !!!!!

    Having me test any new track in anything other than this view is pretty much a waste of time, as I would never race in this view, all the dynamics would seem different....same for any others who race this way.

    Wipeout was engrossing with this view....it sucked you in....you became part of the craft... FF NEEDS this to be testable in this mode ASAP...I can't see much constructive criticism coming from anybody that usually races this way that would be of any use to R8..they will just have a brief try of it, then not log in again till the next update...hoping this situation has been fixed.

    If you do your research, you will find most of the old Wipeout pilots [a lot are on the TPP program ...percentage??? ...most I would guesstimate] have always raced in that view

    Please....let us FLY !

  7. #7
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    The view where you don't see any of your own craft, just the track in front of you [nose cam if you like...if it were Boot cam it would be reverse view lol ]
    If you fire up WO HD, you have 3 views... Far ...slightly back and overhead of your own craft, Near ...closer, and more level horizontally to your own craft but still slightly above, and First Person view where you don't see your craft at all, and you are looking at the track as you would be if seated in the cockpit of a AG craft....this last one is the view requested ... see video below..... it's also the same racing view that has been available on every Wipeout, and the one used by most of the old time wipeout players, as it is the most immersive.


    You should try racing in this view in 3D... Amazing!

    As far as I remember, the only wipeouts that had the internal view with the sort of outline of the shape of the cockpit and some sort of mock up of a control panel in front of you were definitely wipeout Fusion, and possibly WO3....either way I never used those views, and that's not the race view I mean, that view obscured too much of the track, it was almost like losing peripheral vision.
    Last edited by blackwiggle; 18th February 2016 at 09:43 AM.

  8. #8
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    I know WO3SE had an in cockpit cam - it was brilliant, WOHD has the flying carpet view,
    are we getting both of these views?

    I'm about to download FF now but I can't get on with a trailing camera either.

    + will motion control be covered via the steam controller?

    + will there be VR support?

    Thanks

  9. #9
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    hi Subtotal - new build is almost up and ready to go out on EA Steam.

    I can answer your VR question: yes VR is in the works...not ready for primetime yet but it is looking very cool.



    Quote Originally Posted by subtotal View Post
    I know WO3SE had an in cockpit cam - it was brilliant, WOHD has the flying carpet view,
    are we getting both of these views?

    I'm about to download FF now but I can't get on with a trailing camera either.

    + will motion control be covered via the steam controller?

    + will there be VR support?

    Thanks

  10. #10
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    thanks for that - just clarifying

    Quote Originally Posted by blackwiggle View Post
    The view where you don't see any of your own craft, just the track in front of you [nose cam if you like...if it were Boot cam it would be reverse view lol ]
    If you fire up WO HD, you have 3 views... Far ...slightly back and overhead of your own craft, Near ...closer, and more level horizontally to your own craft but still slightly above, and First Person view where you don't see your craft at all, and you are looking at the track as you would be if seated in the cockpit of a AG craft....this last one is the view requested ... see video below..... it's also the same racing view that has been available on every Wipeout, and the one used by most of the old time wipeout players, as it is the most immersive.


    You should try racing in this view in 3D... Amazing!

    As far as I remember, the only wipeouts that had the internal view with the sort of outline of the shape of the cockpit and some sort of mock up of a control panel in front of you were definitely wipeout Fusion, and possibly WO3....either way I never used those views, and that's not the race view I mean, that view obscured too much of the track, it was almost like losing peripheral vision.

  11. #11
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    I posted at the R8 forums about this.
    In the cockpit preview thread...... as much as I find it a improvement, it's ultimately not what we old wipeout racers were wanting, as you could gather now you have viewed the video above and compared it against what R8 gave us..... well I hope you watched the video.

    As much as I still find this view issue a frustration, it is a just tiny compared to the much bigger and constant frustration since day one of the decision to have speed blur and nose flare when running over speed pads.

    These effects just ruin what could be a great game, you might as well release it at 480i because that's what it looks like when you are constantly running over speed pads....ArggHH! That's what the racers are supposed to do to get the fastest time.

    It's a game killer, get rid of it ASAP ....it's not that this hasn't been mentioned before....why it's still in the game is beyond belief ....You guys at R8 do actually TRY and play this game don't you?

  12. #12
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    hi blackwiggle

    Apologies for confusion re what you were talking about. We will be implementing a "first person" / strapped to the front of the craft Cam / Mad Max, Fury Road Cam ;-) over the coming months.

    re "Boot Cam", I had to check this myself as I was sure I had heard of the view you describe being referred to as such. Not easy to find but here's one example to prove I'm not going mad:
    http://forums.codemasters.com/discus...e-from-grid/p4




    Quote Originally Posted by blackwiggle View Post
    The view where you don't see any of your own craft, just the track in front of you [nose cam if you like...if it were Boot cam it would be reverse view lol ]
    If you fire up WO HD, you have 3 views... Far ...slightly back and overhead of your own craft, Near ...closer, and more level horizontally to your own craft but still slightly above, and First Person view where you don't see your craft at all, and you are looking at the track as you would be if seated in the cockpit of a AG craft....this last one is the view requested ... see video below..... it's also the same racing view that has been available on every Wipeout, and the one used by most of the old time wipeout players, as it is the most immersive.


    You should try racing in this view in 3D... Amazing!

    As far as I remember, the only wipeouts that had the internal view with the sort of outline of the shape of the cockpit and some sort of mock up of a control panel in front of you were definitely wipeout Fusion, and possibly WO3....either way I never used those views, and that's not the race view I mean, that view obscured too much of the track, it was almost like losing peripheral vision.

  13. #13
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    Quote Originally Posted by purdisc View Post
    hi blackwiggle

    Apologies for confusion re what you were talking about. We will be implementing a "first person" / strapped to the front of the craft Cam / Mad Max, Fury Road Cam ;-) over the coming months.

    re "Boot Cam", I had to check this myself as I was sure I had heard of the view you describe being referred to as such. Not easy to find but here's one example to prove I'm not going mad:
    http://forums.codemasters.com/discus...e-from-grid/p4

    YAY!!!!
    The sooner the better.
    What a Beautiful day it will be

    maxresdefault.jpg


    I'm sure Xtriko, NZlion and the rest will be ecstatic when its made a real time update [I'll send them a PSN PM ], you should get some more constructive feedback from long term WO players, as they have not been testing up till now, because of this, 'Problem' .
    One hurdle over, only the big one to go [those F&*ing speed pad effects ]

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