Quote Originally Posted by Amaroq Dricaldari View Post
So shiny. I hope the HD-style lighting becomes an option again in future builds, because it makes a huge difference on these textures.
Because of the way the rendering works it's not possible without a huge amount of work. Every model with an exception of ships use an unlit shader that reads lighting information from colors assigned to each vertex of the environment through my own lightmapper, ships use the same shader but the lighting for the ship is read from the closest part of the track the ship is near.