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Thread: BallisticNG - Screenshots (large images)

  1. #41
    Join Date
    Apr 2010
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    Xpand122
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    1,528

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    I don't understand the question.
    That image was taken in game. I hope that answers your question.
    Last edited by Xpand; 30th September 2017 at 06:22 PM.

  2. #42
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    Apr 2015
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    Yes, that answers the question ! (I was asking if you made those lights by programming or by using a 3D software)

  3. #43
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    Apr 2010
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    Xpand122
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    The lighting was made by BnG's lightmapper. A gorgeous piece of work by bigsnake considering how it works.

  4. #44
    Join Date
    Dec 2012
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    England
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    bigsnake009
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    298

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    Quote Originally Posted by aybe View Post
    (I was asking if you made those lights by programming or by using a 3D software)
    The lights are done programmatically, I have a tool that calculates and bakes light into the vertex colors on the meshes

  5. #45
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    Apr 2015
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    Oh okay, nice !

    I've just posted the last thing I wanted to do : getting everything to load, so now I'm going to look at getting the repository up for you guys !

    By the way, if there's something I can help for in your projects, let me know

  6. #46
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    Dec 2012
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    England
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    bigsnake009
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    Going to be working on the remainder of the main 8 tracks for the game over the next few days. Here's Harpstone at what I'd say is about 75% completion.


  7. #47
    Join Date
    Mar 2002
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    Washington, USA
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    Hybrid_Divide
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    Very very cool!

  8. #48
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    We feel like at home with these screenshots

  9. #49
    Join Date
    Dec 2012
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    England
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    bigsnake009
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    Started working on Omega Harbour, most of it is still pretty basic at the moment but the general feel is there:


  10. #50
    Join Date
    Feb 2016
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    Cincinnati
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    I dig the aesthetic you've got going there. Also that skybox looks kind of familiar. I swear I've seen it in a Counter Strike map or something.

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