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Thread: BallisticNG - Screenshots (large images)

  1. #31
    Join Date
    Aug 2015
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    Hampshire, UK
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    VacuusVocis
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    Very.... VERY slow progress here. The air intake now splits into two tubes as it passes [over the AG unit/under the cockpit] to reach the engine, but I'm having definite trouble working out the backend design.


    Think I might need to get in contact with one of my buddies who creates countless airship and space-borne capital ship designs just for fun. I'm sure he could figure something out.

  2. #32
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    Dec 2012
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    England
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    bigsnake009
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    I guess this thread could be used for videos as well, here's Utah Project in a near completed state! I'm going to add some more buildings and other small details and I think I'll be able to call it complete, in particular I want to make the area around the start grid a bit more interesting and add some variety in the sections that are just surrounded in rocks.


  3. #33
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    May 2012
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    That track reminds me somewhat of a mix between Half-Life and the first Unreal (leaning a lot towards the former), with the overall aesthetic. Looks really good overall.
    Last edited by Amaroq Dricaldari; 7th March 2016 at 12:09 AM.

  4. #34
    Join Date
    Apr 2010
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    Xpand122
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  5. #35
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    That looks really cool, reminds me of an under-construction geodesic dome. I also like the illuminated strips on the track.

    Are different tracks going to be playable at different times of day and/or under different weather conditions?

  6. #36
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    Weather conditions I don't think so, time of day I'm not sure, but most likely not. Weather and time of day is static, but differs for each track though.

  7. #37
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    Mar 2002
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    Washington, USA
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    Hybrid_Divide
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    Looks almost like a night race at Koroderra! Nice!

  8. #38
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    Apr 2015
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    France, Paris
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    Quote Originally Posted by bigsnake View Post
    I guess this thread could be used for videos as well, here's Utah Project in a near completed state! I'm going to add some more buildings and other small details and I think I'll be able to call it complete, in particular I want to make the area around the start grid a bit more interesting and add some variety in the sections that are just surrounded in rocks.

    Nice video

  9. #39
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    Apr 2010
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    And there was light....

  10. #40
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    Very cool !

    Are you doing this by code or using a 3D modeler ?

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