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  1. #1
    Join Date
    Mar 2002
    Location
    Washington, USA
    PSN ID
    Hybrid_Divide
    Posts
    897

    Default How's it coming?

    So I FINALLY (!!!) was able to download and enjoy the 2014 beta of SSGX. I like it, but things seem to have been quiet from the devs for awhile.

    How's it going? Any updates?


  2. #2
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    We released a special unnoficial version on Wipeout's Anniversary. Check the download links in the description.
    The reason we haven't been much active is because the game is undergoing a full code rewrite from Javascript to C# to increase performance (as of now only zero3growlithe is working on that, since he knows the code better than anyone else). However, rewriting the code causes a LOT of bugs so we need to take time to find those bugs and fix them. We had a full version prepared for September this year, but the amount of bugs was too much, some even crashed the game (you can sometimes experience that in that WO anniversary version).

    We don't want to release half assed stuff, mainly because it's annoying for you who take the time to download it only to get a game that only works properly half the times, and to us by getting angry people cussing at us because we released a game with so many flaws and loosing a lot of whatever credibility we have.

    We've also been extremely busy with University and/or work so we can only work for short amounts of time in the game. In my case I can't get enough time to work on something meaningful like a whole track.
    Last edited by Xpand; 16th November 2015 at 06:23 PM.

  3. #3
    Join Date
    Mar 2002
    Location
    Washington, USA
    PSN ID
    Hybrid_Divide
    Posts
    897

    Default

    No, no. I totally understand! And that anniversary version looks AMAZING! (Thanks! Totally downloading it when I get home!)

    It's good that you aren't releasing anything before it's ready. That's a good thing! That being said, I highly suggest posting to the official blog stating such. That way, other users will know that SSGX is still alive and in the works.

    Thanks for the update, Xpand!

  4. #4
    Join Date
    Nov 2005
    Location
    upstate New York, USA
    PSN ID
    q_dmc12
    Posts
    1,716

    Default

    Good luck with the rewrite, I played around with developing my own AG racer some years back using C# with Unity 2.8. Back then it was very finicky, I have no idea how it is now.

  5. #5
    Join Date
    Oct 2013
    Location
    Goldstar Advancements Obital Defence Platform 'Sentinel Station'
    PSN ID
    kingpin123455
    Posts
    51

    Default

    Sorry for the bump (even though this thread is at the top of the list already), but when is the next release of SSGX coming out, it's been two and a half years?!?!?

  6. #6
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

    Default

    it's been two and a half years?!?!?
    That's exactly how long ago I started working as a professional game developer, and exactly the moment I didn't have as much time to work on the project as I used to have. But don't worry, I can't start any other project if I won't finish this one because that's what I decided, because I don't want to let down any people that were waiting for the game's release
    I can't say for sure when I'll release a new version of SSGX (not too soon for sure), but I'll do my best to surprise you and make you say "wow!"

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