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Thread: Ship Mechanics

  1. #1
    Join Date
    Oct 2013
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    mannjon
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    921

    Default Ship Mechanics

    I was playing the emulated version of this game (essentially the downloaded version emulated on the PS3) and I noticed some slight handling differences between the actual disk (which I also have) and the downloaded version. Has anyone else noticed this? It seems like the disk version is a little more forgiving on hitting the sides of the tracks, and the braking is more responsive it would seem.

  2. #2
    Join Date
    Apr 2010
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    1,529

    Default

    Probably has something to do with the game's speed between the two systems. I know Wipeout uses interpolation to calculate collisions, maybe the PS3 version is more accurate in calculating the collision point and velocity.

  3. #3
    Join Date
    Oct 2013
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    mannjon
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    Default

    Well by emulation I actually just meant the downloaded version vs the PS1 disk. Still, the digital version has a few minor differences. I think you may be right. The firmware for running PS1 disks probably does vary some from the digital engine.

  4. #4
    Join Date
    Jan 2015
    Location
    Alberta, Canada
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    GMT -7
    PSN ID
    Yoshi1996
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    166

    Default

    I assume you mean wipeout 1? In the emulated version I've noticed that the air breaks completely cut out for almost half a second around one of the turns of Firestar. This has caused me to slide right into the wall many times until I learned how to deal with this.

  5. #5
    Join Date
    Feb 2002
    Posts
    3,446

    Default

    There is lag on the PS3 version. It also feels like a mix of the pal and ntsc version

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