I also wondered if voice acting was gonna be a thing. I would be OK to record voices (announcer voice for incoming weapons and shield energy or anything else).
You can find samples that i recorded as an attachment. Feedback is appreciated.
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I also wondered if voice acting was gonna be a thing. I would be OK to record voices (announcer voice for incoming weapons and shield energy or anything else).
You can find samples that i recorded as an attachment. Feedback is appreciated.
WOW! That Forest Track remake and new HUD look AWESOME! Would love to hear Collin Berry's take on them!
I'd love to help out in some fashion, too. I'm no good for programming and such, but if something comes up, let us know!
Really stoic voice you got there, reminds me of 2048's Auricom voice lines.
If you think it doesn't fit the game, i can try to do a 2097-esque voice :)
You've got a really good voice for this :) I think what you've already got is really good, I modulated what you uploaded and it works really well. Only problem is there were a few pops, if you are able to record without any pops then you can easily be the system voice!
All the lines for the game can be found here.
Here are some records i just did today.
Feel free to provide feedback !
https://mega.nz/#!g0R0RQII!5uZ35ThEZ...acOCxgc5F_qJzk
PS : i had to upload to mega as i had problems to put the samples as attachment (it wouldn't let me do in, even after reducing the archive's size)
What do you mean by "modulate" the voice? Did you apply some effect to it to make it sound computer-y?
No problem, as long as it's not uploaded to a wait or pay download site it's all good! I think all of the recordings except autopilot are good, you pronounced autopilot a bit weirdly :P
Here's what I've done with the recordings so far, https://db.tt/VVnjmGvq.
Modulation is when you manipulate an audio waveform using another, typically frequency (FM) which is what I've done here. It can generally be used to make things sound more computer-y, though robotic voices usually come from Vocoding. What I've done precisely to the recordings is pitch them down 300 cents and run them through two different channels. The first channel bitcrushes it, applies some delay and EQ's it a bit and the second does some FM (it's much quieter so it's only very subtle).
yeah, kinda struggled on autopilot (my pronounciation isn't exactly on point ^^).
What you've done sounds fantastic, and is really reminescent of 2097's system voice (at least for me).
Can't wait to play the next build.
@bigsnake.
I just had a bit of an idea. Have you thought of making the voices interchangable? So that, eventually, we might have several to pick from? Kinda like how each team in 2048 has their own AI voice, but it'd be something we could set ourselves.
Bonus points for separating ship AI voice (Weapon pickups/warnings, shield status, etc) and announcer voice (3,2,1, GO!, Contender Eliminated, etc.).
Just an idea. :)