Pointing out some issues, but I'm really enjoying this game as is.
I've been playing the 0.2 and 0.3mod and I'm having a blast :clap. But I'm here just post some issues. PLOX TAEK DEM IN CUNSIDERATIAN PLZ!!!11!!1 :redface:
0.3mod:It has the framerate kind of unstable, the framerate begin to skip for no reason whatsoever, other than that, the AI ships keeps clustering through the track.
I have yet to test the ship and track importer.
0.2: Survival has the Pit lanes and Dual Airbrakes working, you need to disable this, it should'nt happen
"Corkscrewed" parts of the track make the autopilot and the AI ships suffer when going through the track, they hit the ground and and keep rebounding back for eternity.
Ishtar citadel has a...bad placed invisble wall, that part where the ship is supossed to run through that "wall" part of the track. It really annoys me that you can't shortcut that wall.
The tolerancy of the wall riding made the game much easier to handle, altough it's not there yet. When the game registers that you hit the wall, your ship still stops, but the good thing is that the accel of the ships is good, so its not a issue when you hit the wall sideways. You can go back to the track 1 sec after. The problem is that at certains speeds I think it should still reduce the speed, and rebound the ship a bit more, so you don't hit the same place again and again. There are times that when you think you can scrape the wall, you hit it and get stuck, because there's not enough rebound, so you keep hitting that little piece of the wall corner in succession.
This one here is not a issue, but a track design opinion: Pit lanes should be easy to go in and out, since it's something like a safe zone, when you're in despair. It's really annoying having to do a tight manuever to go into the pit. That's something that I complain about WipEout XL and Wip3out. I mean 0x002 has an atrocious pit lane, I lite"rally" have to slide through the track, or brake to turn 90 degrees to go into the pit, manuever the ship again, while accelerating, to go through the pit, turn, and do the same 90 degree turn to go back on the track. I have more chances of dying doing that than recharging my shields...albeit losing too much time.
I know this is made to behave like the classic WipEout's, but I really wanted to have the sideshift, its a usefull move, it could open up some possibilities.
Also, cockpit view. The first person one is good, but I like to see the cockpit to have a reference. It also feels cool 8)
Sorry for the long, post I just hope those problems and this opinion can be taken in consideration in later releases.