HOLY MOLY! These are so goood. I love it! We needed some of this.
Anyway, I have plans to do some magazine covers for BNG, maybe somewhere at the end of this week (about 6-7 days from now).
Hype is getting real :D
Printable View
Hyperion (Originally modelled by Meg.A.Byte)
http://i.imgur.com/48UxUpn.jpg
http://i.imgur.com/KN0aoQT.jpg
http://i.imgur.com/K5eMHFk.jpg
Man, that's just fantastic! It has everything it needs - black/orange/white color palette with carbon fibre. Great job there. I think it's good that you are making textures for every ship because it's consistent in quality and the whole visual aspect.
How will the voice acting be applied in game? I am picturing Unreal Tournament-style taunts during races, with radio chatter between the pilots.
I also think a team operator during Campaign races would be a nice touch, who'd warn you when somebody was coming up behind you or when somebody got through a mine field that you planted.
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I had some weapon ideas a while back from one of my own brainstorming projects regarding a "better version" of 2048, so if anyone wants to hear about them, you are welcome to send me a private message.
It's just going to be one word system voices to tell you what items you pickup and warn you if an AI nearby is targeting you with something, also the countdown at the beginning of the race.
The problem with radio chatter between pilots is that teams wouldn't be communicating with each other, and duplicate teams you'd see on the track are just a limitation of teams to fill up all 12 slots for a race. There's a total of 9 teams, excluding the 4 unlockable prototype ships, the AI are going to be able to choose from so there will be 4 duplicates if you're playing with 12 racers. A team operator is then made completely redundant by the ship being able to warn you of any threats (that's what the system voice is implied to be).
I still think hearing your opponents curse you over the radio (with sensor bleeps) when you hit them with a Disruptor would be extremely satisfying :P
I love that aesthetic, Xpand; clean, high-resolution textures that look straight out of WipEout HD, on low polygon Wip3out- and Pure-esque models. Is it being constructed with Quads, by any chance?
It's a mix of quads and triangles. But it's exported to triangle mesh anyways, so it doesn't really matter. The ships are all around 100 polys. The textures are high resolution there, but they're reduced to 256x256px for the game so it looks accurately PS1-ish.