I am starting to get afraid I'll get a missile up my thruster for posting here constantly however, after last patch W3O ships disappeared.
Please tell me they'll be ok and its just a bug.
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I am starting to get afraid I'll get a missile up my thruster for posting here constantly however, after last patch W3O ships disappeared.
Please tell me they'll be ok and its just a bug.
They started being read from the actual game files
Thanks for explanation xpand, found new ship import readme and it all become clear.
However, the ships are mirrored, most noticeable with Assegai which has cockpit on the wrong side and Feisar and Goteki 45 have signs mirrored, also, is it me or the handling changed a bit.
Could you share list of handling characteristics of W3O crafts you guys developed?
Missile launched :P
Be patient, this feature is only a few hours old. :)
Whatever might be wrong with my library, bigsnake will get in touch and I will look at it.
(a rough guess is that we're simply using different directions for axes)
The flipping issue is entirely my issue, the problem is that when the game read the .obj files the ships were flipped on the X axis. This is not a problem when reading the files through WXX's libraries and I had forgotten to remove the flip :)
Going to have a new update out tomorrow that fixes this, in this update will also be a new ship settings list that you can toggle by pressing F1 twice. It displays the majority of stats for the current ship, as well as some realtime information too.
My thrusters are ready :lol
No need to tell me to be patient, I know fully well how long it takes and I think at present pace the game developing amazingly fast as it is.
@snake yay for check stats feature.
Please consdier this suggestion I made earlier, currently matching contrails is a bit of a chore, not to mention once grab point disappear behind the ship its all blind clicking to get that one again.
First issue got solved with another patch, however, I lost all my medals, unlocked ships and signs above says enter name.
Also, did we get some kind of texture filter in the last two updates?
Asking because noticed some Hi Res skins got hit hard, Hyperion HD for example, some other HD skins are blurred too much, in some cases texture seams now have white outlines, Nerd Coopas ships got somewhat blurred, not much tho (generally all lowres styling textures got some sort of a blur which kinda change low texture looks) other ships got sort of texture shimmering when moving or even white outlines. and bilboards are now having something over them that looks like a bicubic filter in an emulator.
A friend of mine has just had that issue with the game messing up his profile, I haven't been able to recreate the issue though so I'll need to see if others have the issues to try and determine what the issue could be.
Edit: This could have been caused if you ran the game before the hotfix that fixed a major screw up in Unity's build process where all the game's resources were missing. If so, go to your userdata folder and open up LastUser.txt then enter the exact name of the profile you were using (this will be your steam name ).
Nothing has been changed with texture filtering, the game has been updated to run on Unity 5.4 but that wouldn't cause anything of the likes. Everything on my end here looks correct, both inside the Unity editor and in the built game.
Thanks bigsnake, that fixed the issue with my missing profile, as to the texture filtering issue.
If you say nothing changed then your probably right and I must be going senile although I could have sworn those ships looked better couple of days ago shp1 shp2 I have no idea what the heck happened.
I might have misremembered how billboards looked but I am certain ship skin was much clearer and I didnt had those white outlines and white texture seams.
Few other things you might look at.
Leaderboards look like this
Loading sign twitches trying to center as more dots appear (although its something you probably already working on:lol )
Apart from that, I am very much liking new Aciknovae with big cat, I am very surprised how well you guys captured W3O spirit, Aciknovae, Luna, Cassandra feel like courses straight from W3O, with cassandra having this awesome feel to it, every lap I cant help but regret its so short, especially on zen.
BnG greatly improved since last time I gave it a try (~3 weeks)
Good job !
:+ :+ :+