Making my first post here to say how much I love this project :+ With Wip3out being my favourite of the bunch, being able to play something so similar on PC at 144 FPS is heavenly :g
Printable View
Making my first post here to say how much I love this project :+ With Wip3out being my favourite of the bunch, being able to play something so similar on PC at 144 FPS is heavenly :g
Not that at all. Wipeout 1 ships are triangle shaped, meaning their collision model was a triangle, or rather a triangular pyramid, it wasn't about the ships being made of triangles or quads.
Also the SEGA Saturn could render triangles but its hardware was optimized for quads.
Oh, i was wondering, can i use the BallisticNG intro from the 0.2 trailer for BallisticNG related videos ? I'm currently making a vid of the alternate voice that i just recorded and modified.
Go for it, here's an MP4 of just that intro :)
Thanks a lot ! i'll definitely do some time attack runs as well (Some will be done with standard ships, others will be done with either the wipeout ships or the barracuda, which i really enjoy flying around with)
I'll make my alternate voice available along with the demonstration video.
More info on how it all went soon ! :)
- - - Updated - - -
The alternate voice is done !
What i tried to achieve here is to emulate the system voice heard in Wipeout 2048.
This is done through minimal use of audio effects, unlike the standard voice which is heavily
modified to give it a more computer-y sound.
I am pretty happy with how everything turned out. Of course, 100% accurate reproduction of
the OG 2048 voice won't be possible, and kinda silly to achieve.
Here's a lil' preview of the voice :
https://www.youtube.com/watch?v=h9Xn_3ZYKP4
Hope you guys like it :)
Niiiiice! Well done!
Nice work GGeek! I'll get those implemented in the game as alternative voices soon :)
Here's progress on the multiplayer by the way, lobbies are now fully functional. Built game on the right is hosting, the game running in Unity on the left is the client. I need to work on the text component that holds the chat though, on the left you'll see my test message isn't showing which is being caused by the height of the text component not being stretched far enough down to display it.
https://i.gyazo.com/dd89a1fe304cd596...01bf626f4d.png
One small question. After the release, is the game open for propagation? I mean when the game will be release, can I submit it for showcase or possibly review to the 2nd biggest game e-magazine in Czech Republic? Or do you want the game to be known in AG racing fanbase or similar groups?
And the progress is sick! Great work! Is the multiplayer online?
Quick question about the remake tracks. Will they require a copy of their respective games? If so, how will BallisticNG detect them? I kinda miss Gare d'Europa from 0.1 :(