I hope this game turns out to be really good :)
I hope this game turns out to be really good :)
I figured that I should say something about the fact this game will probably have an XBox One version: If you are gonna make a version for the XBox One, then PLEASE don't downgrade the other versions to match like Ubisoft did with Watch Dogs and AC: Unity.
Ever since I discovered them, I've always been a fan of tDR's work, be it WipEout, Autechre, you name it.
So awesome to hear TDR are involved. Looking forward to see what you guys can create!
Tread lightly, for you try upon our dreams c:
I've been following this for awhile and I think it has the potential to be something quite special.
If I could just toss in my own two cents, I'm inclined to agree with amplificated back on p10, that nailing the aesthetic of the craft is really going to be what makes or breaks it, in terms of it standing up next to the WipEout we all know and love.
There are a whole lot of complicated ways to say it but ultimately it boils down to this, craft in WipEout read a lot more like 'spaceships' than as formula-one vehicles and, at risk of sounding superficial here, I think that has consistently been the aesthetic hook for a segment of the playerbase. I think the craft in WipEout have managed to toe that line between going too far into the future (why are we flying spaceships on the ground? that's a little silly) and sticking to current day racing design paradigms (looks like formula-one, ho-hum). From the craft to the track design to the detailing, its definitely nailed that 22nd or 23rd century aesthetic really well - helped along by TDR of course, where would WipEout be without them.
Someone up near the front of the thread mentioned that people really identify with the design of the craft, and that's really what it is at the end of the day. When you see the lines on that front-heavy chassis you know it's a Piranha, and a Triakis on the other hand is built like a tank and it shows. I'd even go as far as to say that seeing open cockpits with visible pilots inside is a flavour foul as far as WipEout goes, it's always been more about the craft itself as an almost inanimate thing - I can see how that and the formula-one'esque lines on the craft might be a bit off-putting for some people here at least. You can nail the speed and the handling and the racing lines, but it's really the aesthetic that drives it home.
Of course I also understand concepts are concepts, and something you show during pre-production can always evolve later in the design process. Anyway, I'm just repeating what others have said and it looks like you guys have taken that on already from the more recent snippets you guys have shown.
I'm looking forward to seeing how this project turns out! You have the unenviable task of designing a game that also hits the buttons for long time fans :+
First of, Thanks R8 for listening to the dedicated wipeout fans!
A few things that I think this title need in order for me to enjoy it to the max,
1 difficult tracks that can be raced on max speed without braking for a corner.
2 have a option to never press the thrust button, but just press a button when you want to go less than the max. I play a whole lot of zone mode (favorite mode) and I don't have to press X all the time and i love that!
3 plz add a Zone mode, I love the INSANE SPEEDS, not the lousy phantom speeds.
It takes around 10 min to get to a speed I like in zone mode and during that time i'm browsing the web and watching series.
4 I would like a system that for example saves a checkpoint for every 10 perfect zones you did in a row. because if you can do 10 you're good enough to be at that speed. (I dont care about the points i just want to get a zone higher :D) the checkpoint should be at the first of the 10 perfect zones so that you still need to do some work.
5 internal cam/front cam I would love it to have the camera on the tip of the nose so that i don't see my ship at all and am low to the ground, this gives me the best speed sensation of them all. flying out of internal/front cam is easier but feels boring compared to front cam if you have mastered it.
6 Wipeout 2097 and wip3out had a bit more icy feel to the planes, (no direct movement like HD), but when mastered feel so very good! It would be nice to have 1 or 2 crafts that use this type of smooth piloting.
7 barrel rolls I like what they do and give a extra fun thing to do/master even for internal views.
8 scraping the wall should not slow you down but build up energy, energy that can be used to enable turbo’s. (this will make flying super close to the wall rewarding, but getting closer than just a scrape and you should get a speed penalty)
9 Use up HP to get speed boost, like wip3out I really like this risk/ reward system. this allowed for last second wins if you had enough hp on the end of a track.
10 insane looking tracks with twists and upside down stuff.
11 keep the air brakes, they rule and make wipeout awesome. dont lose momentum when turning tight.
12 Racebox, I never understood how wipeout 2048 could ship without it! I want to be able to pick what track I want to race on and what settings/mutators are enabled.
13 When hitting a plane thats in front of me I want it to fly up in the air so I can race underneath him to take his place. wipeout hd did not do this so if you shot someone really close you you he would lose speed and bump into you thats really bad! Cool take over’s is what i would like to see.
14 don’t give me the blur stuff I want to see everything full sharpness when my cam is hovering just above the ground.
15 add long trails they just make it look so much cooler!
16 don’t make the vehicles look like cars!
17 add ghosts, so we can race or best versions, with the option to save a few extra ghosts, for different challenges. also allow replay to see how a ghost plane flew without having to chase it yourself.
18 share ghosts
19 simple readable hud that show speed, hp, energy and weapons in one flash.
20 you have to have turbo’s and weapon pickups scattered over the map.
21 have a option to change pickups and turbo’s every race so that even pro players need to scout and remember the spots during a new race.
22 to make this game noob friendly without the auto steering. make the wall slow you down less the further you are behind the nr 1 player. for example till 2 sec delay same amount of friction on walls as nr 1 position player then scale that up to 10 seconds delay with almost no friction at all. this will bring the pack of pilots closer together and makes it more fun with all the guns going off in the battlefield.
23 Did I mention it needs to go really fast with smooth cornering!
Hope this helps and plz make my dream game!
The Wipeout series is still my favorite racing game series since ps1, THANKS FOR YOUR HARD WORK!!
All I can think of right now is that maybe there could be something along the lines of racing divisions such as:
All-Terrain League (pretty much traditional AG racing)
Oceanside League (pilots would race underwater moving in X,Y and Z axis)
Skyway League (The pilots will learn how to fly and would implement the sound barrier feature used in the Extreme-G games)
hey umm mrfisty could you also develop this game for the ps vita it might sound crazy but hear me ok. the vita has a lot of power and when i say a lot i mean it well you could go into the hand held market (i couldn't think of anything else but meh) but hey it's your call
Seriously!, never thought of that for Vita! if possibly can, that will be awesome!
stevie:)