Why always customisation? It's a professional racing league, not a tuner meet.
Although I wonder what a craft's "setup" would be...
Maybe "airbrake opening lock", limiting the angle the airbrakes get opened, for faster tracks...
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Why always customisation? It's a professional racing league, not a tuner meet.
Although I wonder what a craft's "setup" would be...
Maybe "airbrake opening lock", limiting the angle the airbrakes get opened, for faster tracks...
What a future WipEout could need, is more depth, background.
A Story mode. Where the pilots and teams organize a world tournament (like in Tekken, Mortal Kombat or Street Fighter), racing in clearly-defined Earth nations/other planets.
Otherwise, it just feels like a bland racing game. HD/Fury filled that hole with great graphics and gameplay, but a new episode would need an entertaining background.
And the WipEout universe & history would be easy to build on.
Edit: this Story mode could even host an Overworld, with interaction features & secrets.
A story mode would be great, or at least more depth into the games, like Fusion had, or the original WipEout.
Possibly an underground circuit O.o
Temtesh Bay Course 2 from WipEout Fusion did that and the less said about THAT course the better.
I would see the removal of weapon pads from the game and the rng luck based aspect of the game along with it.
You can't do that. It's WipEout, dude.
I wouldn't remove weapons completely, just the luck based aspect. Luck is the last thing you want to be in your competitive video game.
So no weapon pads and non random weapons?
Like in Mario Kart? So if you're last you'll just have Quakes and Boosters?
I call lame :p
Oh god no. Mario Kart is even worse. It's still random but with :turd rubber-banding (better weapons in last) shoved in there to make things even more stupid. That's even less competitive than WipEout's luck all by itself.
http://www.wipeoutzone.com/forum/sho...tem-in-WipEout
There is no weapon "pick-up" mechanic at all. Instead craft have a predetermined ammo supply that can be used at any time, but can run out if over used. This eliminates the luck aspect of the game and adds a new element of depth to races. Strategy, trigger discipline, mind games, and split second responses to foes are things that would be added/amplified with this kind of new combat system. And most importantly: it's competitive, fair, and intricate.