Check the new thread called Fan Contributions in the SSGX forum. This thread will be reserved for stuff that's actually going to appear in the game.
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Check the new thread called Fan Contributions in the SSGX forum. This thread will be reserved for stuff that's actually going to appear in the game.
As the new thread title implies, this is for official artwork only. If you wish to contribute ideas yourself, please use the Fan Contributions thread. Anything posted here that is not officially confirmed by the team will be deleted.
New Hubian concept arts for you. But I admit that I'm a slow(wwwww) worker on this, the motivation sometimes left me.
http://i6.photobucket.com/albums/y21...psb5790a02.jpg
This is overall look of the new Hubian. Decidedly going for more modern look. Originally it was to be upscaled ancient Chinese garden but picking a beautiful settings IRL and make it bigger didn't fit with the game's futuristic settings. The track is one large platform that sat inside the protection of city dam separating the city of Suzhou and outside water, surrounded by already existing buildings and audience stands.
As you can see the concept is loosely sketched because I'm going to detail several key spot in separate artwork. Like this revamped starting grid:
http://i6.photobucket.com/albums/y21...ps75f9a504.jpg
The starting grid is in a box with glasses on two sides and open roof, two stripes of advertising hologram scrolling above. The path leads pilots into the dreaded Pavilion section. My opinion is that it look sleeks enough to fit in but a bit dull than first concept. I'll need to design more props (Floating Chinese lantern, more billboard space come to mind. Not to mention side railings that are needed in other section) but make sure that each landmark in the track still shine through without getting buried under uniform design element. (Like many tracks that got remade in Wipeout HD. I'm not saying that it's a bad thing though.)
Very great sketches! I'd love to read more textes like these, where you explain some certain sections of the track and go deeper into the details, very nice :)
Oh and I like this futuristic touch to it. For me, based on the first sketch, this will be a very clean and bright colored track.
And like I told you before, that big ship with the red wings, that'll probably be very iconic to Hubian. We'll make it sail around :)
Yeah, looks fantastic, just a little more detail and props like you said. Maybe some black trim in certain places? I also caution you not to go completely modern, the mixture of old and new is a good thing, like in the Alca Vexus track in WO Fusion (I know Fusion is a bad example, but that track looked good). Anyway, I can't wait for this track to be completed, I think it will be my favorite, just so much style! :) You guys should definitely make this one a priority.
Edit: You're keeping that 90-90 degree chicane right? I love that part, I hope it will make it! Also, an idea that just came to mind,since the track looks like it's made of something very smooth like metal or slate (correct me if I'm wrong), I think it would be cool if you made condensation on the track from the surrounding water, so the ships leave vapor cloud trails like the dust ones in DC, except they look like water. That would only apply to the outdoor sections that aren't under cover, but it would add a unique and cool aspect to the track.
looks cool, when i see that concept art, i see awesomeness in my head, and for some reason is ee this track as a night track with lots of light FX (those typical asian lamps as welll as those you light a little flame in and they rise up, stuff like that)
and then lots of tech billboards on old chinese house structures, yup, you made me fantasise , great work :D
Have yet to play the game (installed it though) but my controller is being a dummy and doesn't want to stay conencted to my system for some reason -_-
Anyways, you guys keep up this great work! love it!
Cipher
Working a bit on the tutorial track.
Got a few more buildings (one of them inspired by TypeProton's work) modelled plus a solar panel array...
https://scontent-b-cdg.xx.fbcdn.net/...16399173_n.jpg
https://fbcdn-sphotos-f-a.akamaihd.n...86223851_n.jpg
Tutorial track meaning the initial street circuit or a different, beginner circuit?
It's an oval track that can be customized with different obstacles so you can get familiarized with all the features of the ship. Believe me you will want this training because the street circuit is anything but basic.
Cool, I can't wait. I'm glad the street circuit isn't a cakewalk, too. You gotta love a good street race. On a similar note, will there be night and day modes on the street circuit (and maybe the tutorial track, too?)