Tutorial track is day only and the street racin track is night only, since they're campaign related (storywise) and aren't really selectable in the single player mode until you unlock them, there's no actual reason to make them night and day.
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Tutorial track is day only and the street racin track is night only, since they're campaign related (storywise) and aren't really selectable in the single player mode until you unlock them, there's no actual reason to make them night and day.
Alrighty, cool concept, love Type's architecture! On the subject of tracks, who is mainly doing Alphard, and since it appears fairly close to completion, will you release an updated version of the current demo with the 3 tracks when it is finished? (I love this track too, probably my second favorite only next to Hubian)
Edit: 113th post!!!
zero3growlithe is taking care of Alphard. I'm not sure if it's worth it to release a brand new demo just to update one track... This is where our lack of modability affects us most. We could simply send people the track model to be installed in the current version of the demo, without having to download the whole game, but unity encrypts the source files, so everything is unnaccessible unless you have an option to have the source files untouched when compiling the game. Of course that option is only available in Unity Pro...
But you're not updating the track, you're releasing it for the first time. It will be a shame if Alphard sits without being played by the public, it is a great track, but if it doesn't make it, then it doesn't make it, oh well, I guess.
Well, you could add it as DLC or something later on like how SL used to do.
As long as we use Unity Free, we cannot update anything and a DLC would be useless since you can't integrate stuff into existing builts.
Overall, releasing the final version of SSGX with Unity Free could turn into a nightmare. Imagine we discover some minor issues and bugs, we'd want to clear them out so the game will be "perfect". But for those minor bugs [maybe a 20KB fix], we need to compile the full game again, all different versions and you guys need to download and install the full game again. Imagine there comes another bug fix or a small addition, you have to redo the whole process and that's kinda ridiculous.
This is another reason why we prefer to release SSGX with Unity Pro. Mod-ability is then another piece of cake that comes in :)
Yeah that sounds like a pain! Just out of curiosity, how far are you from reaching your goal of buying Unity Pro? I might make a little donation soon if I can. :b
Hey, that would be very appreciated, clojo :) And btw: Every donater will be mentioned in a special page on the Credits in the future [which will not look like in the current demo].
Currently we collected 91,89€ out of 1425€ which makes 6,45% of goal. Still a long road ahead but every small step taken is a step closer to the dream :D
May I donate my next pocket money(24€)to you :)
I would if I wasn't broke and had a job. I feel bad. Anyway, I'm sure you guys thought about Kickstarter so why haven't you used it? Just curious.