-
well, depending on your HP modelling skills and attention to detail when modelling the HP it can pay off nicely
an example + compact tutorial can be found here; http://cg.tutsplus.com/tutorials/aut...ap-in-3ds-max/
from the videos u posted earlier i'm assuming you're still using max ;)
for feedback on the ship, modelling looks great, would adjust the texturing to have more of a metal feel (maybe some scratches and what not) ignore this if it's still WIP :)
Cipher
-
Thanks for that, I'll look into it.
There's also another reason why I don't go HP first, aside from lack of time. I usually do lots of drawings of the ships before modeling, so I basically convert HP to LP/MP inside my head while modeling. :g
Tecnically the ships are more carbon fiber than metal on the skin. For obvious reasons.
In another topic: Flying cameras:
Attachment 7791
-
Modelling on the fly is the best, not really time efficient, but sure as hell fun/relaxing :)
and love the cameras :D
Cipher
-
Hey Cipher, nice to see you in here! How's it going? Still doing BB videos? :D
Are you good at modeling? U like to help me out on a track because right now I somehow swapped to coding xd
-
hah doc! been fine thanks, just lots of college work, still doing BBs from time to time ^ but how's you?
As for the modelling, my modelling skills are nice, but there's still lots i need to learn on rigging/ animation and texturing, stuff i'll see next college year
although i did get great grades for my final this year; http://i44.tinypic.com/2mwuv7d.jpg (cape and logo are project requirements (had to be a superhero car))
a very low quality render is here(without AO); http://i42.tinypic.com/j6toom.png
although it isn't 100% finished, but i haven't found the time yet to do so
so yeah, probably wont have any time modelling for you guys (college is coming up again with millions of tasks...)
And coding in C++ ? or using an engine's code thingy? coding without an engine sucks lol
Cipher
-
Am doing fine aswell, just has some holidays. But I don't play WOHD so often atm. If I sit infront of the screen, most of the time there is SSGX stuff on it^^
Wow, very great model of the car. Really impressed!
Haha am using the Unity engine to code. It is JavaScript but with some adjustments to fit into the Unity world. Whole SSGX is made in Unity. Pretty nice and easy to learn actually.
-
wish i had holidays.. damn retakes :(
and i know that feeling working on 1 project all the time, did modding and map making back in the day, the editor was continuously on my screen :D (modified unreal engine), learned a lot from it, great stuff, nowadays i can't really find the time anymore, whichh is sad, because i never got to finish that project 100%, but i will... some day ^^
Never worked with Unity before, we were supposed this college year, but there was a licensing problem which prevented the college from handing out the software (although you can use it for personal use...)
And not a fan of Java lol, prefer C++, although each has their advantages ;)
Cipher
-
-
Very nice! Which track is that?
(Sorry if you've already mentioned it before)
-
No problem :D
This is "Hubian". It is TypeProtons own idea and creation. Settled in China and is currently in the modeling process by dreadofmondays.
But I think Type can hand out some more info about this track :)