To be honest; games on the PC can be easily hacked, and it'd be modded too much. Maybe for the 720, the PS4 or..maybe with the New wii or whatever they come out with..infact I could make a thread of new ideas incase that does happen. >.>
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To be honest; games on the PC can be easily hacked, and it'd be modded too much. Maybe for the 720, the PS4 or..maybe with the New wii or whatever they come out with..infact I could make a thread of new ideas incase that does happen. >.>
Oh woe is the modding community and the blight it brings upon all games.
Meanwhile excuse me while I go play WipEout Pulse in native 1080p, Skyrim with ENB overhauls, custom Unreal maps, Fallout with revamped combat and gameplay, and plenty of other stuff console users can't even dream of.
You have a piracy problem? Don't use ****ing stupid DRM. Put up your game at the actual price it's worth on easy to use services like Steam or GoG (Though the latter I believe don't publish new games). That means no 70$ price tag for Military Shooter Simulator Five Billion That We've Already Seen Before.
You want to keep your users and the buzz they generate around after the game's been played to death? Release worthy DLC and allow modding. Example: Skyrim, Starcraft II.
Seriously, locking down stuff because "Stop liking what I don't like" has got to be the worst excuse ever to justify releasing pieces of crap some producer somewhere calls a game.
You want to know one reason why I like WipEout? It's because it's always been priced very attractively, has a boatload of content and extra options (hence some modding capability thus re-playability) and it's a great game with unique gameplay. One of the ways to expand this is to increase mod-ability, not reduce it (Look at 2048 for an example of what that does, especially to online play). A great way to do that is release it on PC and ship an editor with it. People will never be bored!
Now I understand that with Sony owning the IP WipEout on PC will never happen in the rest of the history of this universe, but man, if you go into game design with that mentality let me tell you you'll have PC users screaming for your blood on some forums. PC users need some basic respect too, that means not releasing stuff like Dark Souls and Darksiders 2 with basically zero configuration options for a start. And if you want to please PC users, you don't use DRM like UPlay or SecuROM (Final Fantasy 7 on PC has got to be the shittiest most recent example) or whatever else that's similar, and can also allow modding.
They should have closed Guerilla Games instead.
Sony Liverpool was the WRONG studio to close.
Sony, freaking idiots. Completely screwed up SACD, now completely screwing up the best studio of the last 20 years.
Sorry to the folks at Studio Liverpool/Psygnosis, you've been my faves since 1995.
Sorry but you must admit that SL hasn't done anything outstanding other than WipEout.
Studio Liverpool isn't Psygnosis, it was their main internal studio but they have "only" done :
- WipEout series (every one except Wip3out which was developed by Psygnosis Leeds)
- Formula One series (from 2001 to 2006)
- Colony Wars (only the first 2 games not the 3rd)
- Krazy Ivan (??)
- Lifeforce Tenka (??)
Lots of famous games published by Psygnosis were made by other studios, some of them were internal, other were just under contract (Bizarre Creations with the first 2 Formula One games, Reflections with Destruction Derby, etc).
Moreover, I remember Colin Berry (Former WipEout staff until Fury) saying in 2010 on this very same forum, after Sony announced the dissolution of the WipEout team, that most of the original WipEout staff were not here anymore.
Either way, it is sad to see another studio closing.
That right there represents probably 75% of my playing time on PSOne through PS3 with the rest made up with Madden and NHL by EA.
:)
From what I gather most of the core team is still under the SCEE umbrella even if it's not as SL, so it doesn't sound like WipEout fans have much to worry about.
Well I can't say that (I only played wipeout(s) and the 1st 2 F1 games ... so not SL), and there was tons of great games during that era (MGS, Resident Evil(s), Tomb Raider(s), GT1/2, Legacy of Kain(s), Crash Bandicoot(s), Tekken(s) and so on ...) but the original WipEout was THE reason I bought a PS1 instead of a Saturn although I was a Sega fanboy for their arcade games.
Pure was also THE reason I bought a PSP earlier than expected (I wanted to wait for Sony to fix issues with hardware and software before but couldn't resist such a temptation ... still my best WipEout so far with 2097 and its link feature).
I wonder how long BigBig studios will be around?
I can't imagine them being very popular with Sony bigwigs.
It was their game "Motorstorm - Arctic Edge" that allowed a exploit that has given people the ability to hack the VITA.
It's since been removed from the PStore
http://www.pspworld.com/sony-psp/new...der-014837.php
You mean THE BigBig Studios that was closed in january by Sony ??
LOL LOL!!!
Yes, THAT studio.
I forgot Sony had already closed then down, my bad.
Mick Hocking is the kiss of death gaming studio wise isn't he! LOL
Like the captain of the Titanic, except he isn't going down with the ship[s]...well not yet anyway.
First BigBig then SL ...... If you were a Evolution employee you certainly wouldn't want to be in a lottery syndicate with the guy.
Michael Denny & Mick Hocking
http://www.youtube.com/watch?v=HoJHM...eature=related
Yeah,this is really sad news,Psygnosis was one of my favourite developers back in the day,not just because Wipeout,and even though they only did the Wipeout series in the past few years I still liked them very much,now the prospect of not having another Wipeout game is really sad,though maybe in the future sony will release another one,I guess.
It was one of the very few playstation exclusives that I still cared about,without Wipeout thereĀ“s really not much else on the PS3 for me sadly.