I guess... Do we even have a base program to put all this models into?
I guess... Do we even have a base program to put all this models into?
well yep we need to actually stop dill dallying and begin true devo of the game now or its pretty much a lost project
So I made this simple Auricom prototype ship.
It's really low poly, but I can amp it up in a short amount of time!
The pontoons need to be about twice as long, if not even longer. Thicken them a bit, too.
No no, there is no need to change anything, it is cool as it is now:cowboy
If somebody going to ask me if i'm going to convert Wipeout into WRC or MotorStorm, then the answer is... maybe? (for me this is something to check right away, that's why i'm going to make 3rd track, this time without track made of stell)
Alphard (a little peace of my work, should i continue making this track?)
http://picasaweb.google.com/zero3gro...kingOfAlphard#
(everything is hand made, nothing from internet)
Oh! right, the file size now is: 1.88mb (growing really slow)
im starting to run out of stuff to do since we have no one truely making the game right now
Does anyone have a plan, or an overall concept? Generally that would be the first thing to do, I would have thought. You need to define exactly what you'll do, what the ultimate format has to be etc etc. The piecemeal approach of everyone doing their own thing and hoping something comes together will never work.
thats exactally what im thinking saturn no one seems to really be making plans for it or even programing
i also made a downforce calculator use it at
https://spreadsheets.google.com/ccc?...6w&hl=en#gid=0
DO NOT TYPE IN THE RED BOXES ONLY TYPE IN THE BLUE BOXES