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I don't think I told you how much I suck at making logos. Very rarely do I make something that is genuinely good, and even then I can't do it on a computer, I have to do it by hand (the FEISAR logo I made is an exception, since it was pretty much a happy accident). Computer Art is not my Forté.
As for the Computer Voice, just give Hellfire_WZ a Vocoder.
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That Vocoder is the thing I am looking for by myself ;)
Maybe I re-install my MAGIX 2008 since it had a nice Vocoder plugin and I could add up audio recorded voice with anything ;)
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I can probably come up with a bunch of different logos, companies, and general logo sets.. What is it exactly that you need?
Also, TypeProton, I noticed your team was from Hawaii. If there are already some logos created for it, it could be appropriate to place them around my track, which is located there. So are there any logos for it already or do they still need to be created?
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@dread maybe you can create the symbols for the pickups? You can find the list + description in Gdocs. For the pickups, I thought about something not too complex. Something that goes into the direction of the WOHD symbols.
Oh and my friend will help me out with the voices for the pickup animation videos.
So whoever is free for creativity can check the Gdocs file/weapon section/read description and develop a short text to be spoken. I don't know what is best, to make it just scientific or add up some cheeky fun into it, you know what I mean?
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2 Attachment(s)
A while back I created a symbol for the Afterburner (Turbo replacement). Basically, the Afterburner is like the Turbo, but it is feel based, so you can either use it in short bursts (that way it lasts longer and you don't go flying off the track, but it isn't as powerful), or you can hold it down to use it all at once (in which case, it is identical to the Turbo). It has fuel which works kinda like 'ammo' for the item.
The symbol is designed to combine the style of WipEout HD's Turbo with that of WipEout Pure's turbo. It has three arrows, one of them is thin, the next one has a medium thickness,and the last one is extra thick. In addition, they have varying opacities.
Basically, like in WipEout Pure it visually describes the concept of Increased Distance over a Fixed Timespan, but it is still recognizable as Turbo because of the arrows. Also, I rotated it 45 degrees.
Attachment 6584
Now, it is only a mockup, so it isn't High-Quality. I also included the WipEout HD/WipEout Pulse version so that you can compare them.
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Hey if you could make it high quality & delete the green section, I think it would be a pretty nice turbo symbol :)
I am thinking about having no background color at all, but the problem might be while racing and having a white sky, the symbol is hard to read. But on the other hand, if we use rdmx HUD, there are white letters anyway.
I just think we should go away from the hexagon-shape, it's too much WOHD-alike and actually I don't like it [don't like it in Wipeout either^^]
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I don't think you understand. I CAN'T make it Hihg-Quality with any of the software I have. In order to make it High-Quality, I would have to make it again from scratch, but then it would look like crap.
Also, the green part is there because I couldn't get rid of it, and unless you use the 2097 or Wip3out HUD when playing WipEout HD, you may notice that there is a colored hexagon around it that tells you what category it goes in (Defensive, Offensive, Deployable).
Finally, I said Mock-Up for a reason.
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Oh, okay sorry. Then I just don't understand why you posted it anyway :P
& yeah of course I know about the colorisation of the hexagon for displaying the cathegory but I anyway think it doesn't look nice to have some non-transparent whatever-shaped place with a color and a symbol in it. I'd rather have a standalone symbol.
Maybe TypeProton & dreads can make some nice symbols then.
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I just gave it to you guys for reference.
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Doc, what I will do is create a concept page with all the pickups on it. If you do a google image search for 'wipeout HD fury concepts', you'll see they create 'style sheets', and place a bunch of stuff on there to present it to their superior. I'll be doing a similar thing here. Should be done with the first one by wednesday, but I might make more to cater for all the different HUDs we have. And regarding the hexagons: it all comes down to the style of the HUD that the player is using.