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Ah you wrote this earlier. Sorry, I missed that.
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Nice vid mate!
The main change I hope from the last build is a better handling of the ships ;)
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https://www.youtube.com/watch?v=5J-TRVfVC-Q
yep, we've been doing it too, since last year!
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New videoBlog from the programmers meeting in Poland is up :)
https://www.youtube.com/watch?v=7XQWohS6b9c&feature=youtu.be
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Hey guys, when the final version is ready, would it be possible to compact the file and make it use less RAM because when I try to play it, the game crashes after the airtime studio logo appears.
(PC specs:
OS: Windows 7 Home Premium, Service Pack 1
Processor: AMD A4-5300 APU with Radeon(tm) HD Graphics 3.40 GHz
RAM: 4.00 GB
System type: 64-bit Operating System)
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Here's something we've been cooking up since almost a year ago. We're trying really hard to release this at the right time, but we can't promise it'll come out on the 29th this month, because we are in the middle of optimizing the game's code and bugs occur and are fixed pretty much daily. In any case, we'll make an extra effort, because without this game we wouldn't be making SSGX in the first place. We would like to extend our greatest thanks to everyone who supported us, and everyone who worked on the Wipeout series. SSGX owes its birth to them.
https://www.youtube.com/watch?v=R5oMBwtztKs
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@kingpin: The next build comes with lots of optimization + built on a new version of Unity. I can't give you exact values but the performance should be better this time :)
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Sorry, nothing to see here