At the moment, damage is available as a variable like turn, thrust, etc. but cannot be used as an on/off switch to switch damaged components in. This is something I shall consider.
http://i55.tinypic.com/29idf7.png
16-WAY SPLIT SCREEN STABILITY STRESS TEST!
Ooooh-right!
Edit: 240-way is really slow but works
Awesome! And it still runs at 49FPS! Can't imagine a normal window!
ill volunteer to help with making the track designs if needed and if needed ill make some of the crafts and the bonus is i wanna help so ill do my best so if you need help ask me how i can help and i shall if i can
Ok, nice! Show us what you've got! Drawings, 3D models, the works! :g
I can provide new ships from Wipeout HD if all ideas to make a new one fail.
(i'll try to make as best quality as i can:) [with moving air breaks]).
For now my idea (star wars:) :
https://zero3growlithe.wordpress.com...t-custom-ship/
By the way, my finished track (Coridon 6):
http://zero3growlithe.wordpress.com/.../31/coridon-6/
Maybe a little bug repairs is needed...
(i need a little more powerfull CPU to make an animation, becouse at this time 1 render takes about 2 hours to complete :brickwall )...
Maybe i'll connect PS3 to my PC :blarg (if only it would be possible)
Wow, me liky!!
Just make sure it isn't too CPU heavy...
It is heavy:| (wondering if ps3 can handle it:g)
Kidding, if it was used in the game, then it had to be converted to proper format and reedited to correct textures... or something like that:), then it won't take much CPU (i think)
Why the pictures have gray lines all over them? :|
It's to do with it being the evaluation version of the software:
Evaluation version
Try before you buy. This is a fully functional version with limited material, light fixture, and plant libraries. The evaluation version also draws thin black lines across the final rendered image.
http://www.flamingo3d.com/download.htm