Not sure an AG craft really needs downforce :P
Not sure an AG craft really needs downforce :P
If you don't want to destabilize your craft during turning, then it's a great idea to get some sort of downforce.
Also I'm interested in the development, I got a conceptual circuit that was actually located somewhat near to the CERN base.
Hey guys,
I see we have some new people here which is a cool thing and I am happy you guys want to support us. What we need most atm are prototype ship designs [maybe not just one, several ideas to choose are good], 2D art for sponsors etc. [check a few pages back for a list of sponsors & contact dreadofmondays for a template].
However, regarding the tracks: Creating and finalizing tracks takes up alot of time at the moment. Most of us are working on the tracks like crazy already so I hope you guys understand that we cannot or can barely start to work out your ideas. But keep your ideas in mind, maybe get yourself a modeling software and start working on it just like I did. Once we have the planned tracks completed, we can take a look at the remaining ideas and decide together which tracks SSGX still needs.
Current tracks finished or in development:
"Cassandra" by Xpand - Finished - Barcelona, Spain - City/Beach atmosphere
"Draco Cavernae" by Raptor 1 - Close to be finished - Lake Schluchsee, Germany - Forest/Lakeside
"Alphard" by zero3growlithe - Almost halfway through - Mount Unzen, Japan - Mountain area with lava cave
"Kealakekua Bay" by dreadofmondays - early progress - Kealakekua, Hawaii - Bayside
"Hubian" by TypeProton - basic layout done - unknown location, China - Chinese garden
"Nazca Remains" by docfo4r - early progress - Nazca, Peru - Desert, abandoned ambience
"Porto Kora" by Xpand - early progress - unknown location - Remake of Wip3out Porto Kora [only remake planned for SSGX]
"Basin Park" by Oryx Crake - wip - Rio, Brazil - Hills with a city in it
"Basin Park Hill" by Oryx Crake - wip - Rio, Brazil - Same location as "Basin Park", another route
You see we have 8 tracks at the moment already + a Wipeout remake and only one track is finished [still needs nighttime mode aswell]. Here are the track logos, created by TypeProton:
http://s13.postimage.org/r5k4qul07/kuq_CM.jpg
And since I think the modelers want to work out their ideas by themself, please don't be upset if we can't work on any other tracks at the moment.
Do you have any kind of 'regular' billboard size?
Btw, track design wise I'd like to see more 'landmarks' - eg. a section of track covered by sakura/blossom trees + petals, significant archways, etc. Perhaps an 'equaliser' tunnel.
Downforce only works if it's going fast enough ^_^
You're thinking of aerodynamic downforce. There are other ways to create it, like using RCS (reaction control system), like the ones in the space shuttle. Actually I believe if I was to build a real AG-craft the only way to make it turn while stopped or moving slowly was to use the RCS.
Although nothing to do with SSGX, I have just been experimenting and made a crazy random ship generator....if I developed it more, I could quite easily make random ships that would be different each race.
Now, that would be a good online mode.... completely unbalanced but cool!
@Xpand : the messages were in response to something about adding front and rear spoilers to a craft, hence the spiel about aerodynamic downforce
Attachment 7015
Finally I fixed those goddamn ugly grassy edges...