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Had a look at Xpand's deviantart page (at least I think it's his) http://threedmaniak.deviantart.com. It's got a lot of nice renders and wallpapers that we might be able to put onto the site. :)
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The CERN prototype looks great. Just need to round it up a little bit I think :)
dreads, yeah you're right. We need a section on our website to download stuff like wallpapers... But I wouldn't put too much stuff there yet because I think concept stuff does not belong there [rather a bonus to unlock in the game itself] and we only have one track and some ships done, no special FX, no weapons etc.
But I like your idea!
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4 Attachment(s)
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I made a quick sketch of what might be the ship used on the first race in Porto Kora:
Attachment 6630
What do you think?
It's supposed to be like the Honda Civic or Nissan Skyline of AG ships: A pretty common, cheap and easily tuneable all round ship for the begginers...
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Might we see this on OUYA?
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I believe it's a new console. But Unity doesn't have a compiler system for that... So, no...
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The ship is nice Xpand.
So, do I understand it right that we will have some sort of "entry" race with prototype ships. And these ships cannot be selected in the racebox & won't appear on the campaign again aswell? Maybe unlock them by completeing campaign or a special task. Oh, and for the campaign: Is it like the player will select his ship and has to stick with it unless he can buy something better, or free ship selection like in Wipeout?
And one more question from a Unity-noob^^ I saw that when you launch the demo, a box will appear asking you for video & input options. Will the final release be like this aswell? Or will it start immediantly and I am able to customize controls in the ingame menu?
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Well, I was thinking of having all the 8 basic teams in free race events (single race, time trial, etc) and then having the player unlocking the ships in key campaign events... The prototype stage would be like the last campaign event, which would unlock all of the prototype ships...
About the start menu of the demo, that's a default unity thing... It appears in every game compiled with it. At least with the free version...
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Alright, I see.
Good idea about the ships thing!
BTW: I will render each pickup with a different camera angle, one that fits to the current range of action. But in each clip the camera movement itself is kept pretty simple, so nobody will become dizzy after watching the vids in a row^^