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So many unnecessary polys! You could just make a boolean cut on a clear surface...
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The problem is, Xpand, is that it's a spline based modeller; you make shapes by combining curves. This means that the only way it can build a polygon mesh is to run down the curves, dropping points at intervals which leads to massively high polygon meshes for no benefit.
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Ok:) I'll begin to learn 3DS Max after finishing this ship :cowboy
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You just made the right choice. :rock
Haha, I haven't seen that emote since the days of effiles
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http://www.wipeoutzone.com/forum/showthread.php?t=7723
I made a thread for my models, I just can't think which team to do next :hyper
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How about we focus on new teams as well as old teams and when are we goingto start devolping of this game as me already itchy for it and im already ready to make logogs
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@nex : great point about low poly modelling :+
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3Ds Max is very advanced application i see, so i must begin early to learn it :bomb
By the way, i forgot about this option in Rhinoceros (poligon mesh options):paperbag
http://picasaweb.google.com/zero3gro...40763460814594
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Well, gmax is a "purposely built for games" 3DS Max 5. The only disadvantage is that you have a very narrow choice of export formats...
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Gmax is terribly outdated .. go with Softimage Mod Tool instead. It's the free ( for non-commercial use ), but fully featured version of Softimage 7.5 used for games like Metal Gear Solid 4, Final Fantasy 13, Virtua Fighter 5, Half-Life 2, F-Zero GX etc. And some of the Wipeout games of course ;)