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Let me set this straight: This isn't going to be better or ever reach the same level as, for example, Fusion or Pure... At least that's what I think... I'm not aiming at something very complex... Because we're missing important parts of the development (we only have some concept ships and some track drawings yet...) I can't possibly imagine how this will be limited in anyways... 8)
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I'm working independantly on my own Wipeout/F-Zero clone engine.
http://i34.tinypic.com/55p5ld.png
Written using C/GL so it should be fairly portable. Instead of using meshes made in Max, etc. it uses bezier patches to define the track meaning you can rough out the drivable parts quickly.
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Dude, you better link that image...
Also: I'm trying to display stuff with OpenGL in C++, but with no luck... All I can do is make an empty window... As soon as I start to add the rest of the code to display lines and triangles C++ detects lots of errors...
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Oh, I'm sorry, that was my first post, didn't realise it was the custom around these parts. I'm just about to go on holiday but the next thing I do will be textures, then I'll get started on the custom physics engine...
C++? Nah, I don't like OOP.
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Xpand, why did you stop using Blender? I've started using it and (also researching on the BlenderArtists forum) found it to be very capable indeed- plus it uses Python which is a lot easier to learn than C (esp for code retards like me!).
By the way, hows the modeling going? Need pretty pictures!!
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Well.. I guess I could use blender... But my modeling skills on it are close to zero compared to gmax and 3dsmax... When I try to import a model into blender it loses all smothing and texture information and I have to do that all over again... The two most problematic things I have in blender...
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I only have gmax in my computer... 3dsmax is my school's software... and gmax is basically a downgraded 3dsmax 5... it can only export as X files and as P3D files...
Here's an Assegai styled ship:
http://img839.imageshack.us/img839/7...itypefx200.jpg
http://img52.imageshack.us/img52/593...efx200rear.jpg
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Doh:blarg- I forgot you have GMax-try these instead:
http://www.katsbits.com/tutorials/gm...obj-models.php
http://www.katsbits.com/tools/
http://forums.totalwar.org/vb/showth...ax-version-1.1
You could use your school Max to convert the files too, or use the Tempest game pack to convert to MD2 (from Gmax).
Cool model by the way!
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