about that...... lol im actually not that creative :P but i will try to be next time.
and i now have nothing to do :/
Sorry for the double post...
So I've been working on some menu music and I'm quite enjoying this one:
http://kiwi6.com/file/66wwa1wso7
What do you think?
Keep in mind that it's like at 10% complete... I only added the main patterns. Still missing the variation patterns, plus the effects and stuff like that, plus correct some minor mistakes...
I'm used this game's soundtrack as inspiration:
http://www.youtube.com/watch?v=brJTy6kseWY
I know, it's just that it's night time... night mode sucks at night but at day, it's some se*y-ness...
EDIT, one of them are okay but idk if I uploaded it...
LOL WET-ness...
Xpand I love it on it's own (10% completed) . Sounds like a black menu with 3 ships racing in the background and one blows up... in a WO3 fashion! Pixelating lines = WO3 ?
Thats what I saw (imagined) with it until the piano comes.
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@ Killercrusher: The latest DirectX for XP is 9.0c. I have XP and the latest DirectX and the track editor works fine on my computer. You can update to the latest version of DirectX using this installer:
http://www.microsoft.com/download/en/details.aspx?id=35
@zero3growlithe: I got a new desktop for xmas (3GHz CPU, 1.5GB ram, 214MB graphics crad.) so i tried the latest version of your game (Page 94, Post 937.) and it runs very smoothly. The lowest it got to was 50 fps. Also if you hit the barrier in the right way you can make your ship fly really high up and fall back down again.
yeah, I checked afterwards. but now the problem is that track editor won't work because it can't find a specific file...
A few questions for zero:
Regarding your pathfinding, how are the ships moved? Are you using physics or simple delta location?
I am thinking about having various nodes that tell the ships what speed to do (i.e. this corners sharp, slow down to 20kph etc) but this only applies to the Bullet physics engine in Blender (without it the ships will crash on the first corner): if I use simple delta location the ships will never deviate from the path waypoints as delta location just teleports a shape from one place to another.