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Why is the video private? I can't watch it.
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Video is private, can't see it
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as the two above posts already mentioned, the video is private, not possible to watch :(
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Sorry guys we jumped the gun. SSGX is waay too unstable to be released. We're in a middle of a full code rewrite that will make the game lighter on the computer, and less bug prone. However the test builds we made to check if the game was good for release all failed because to the ton of bugs and glitches that happened due to half the code being legacy. Game crashes also happened. I hope you understand that we're trying our best not to give you a broken product.
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Unity 5 changes everything and we're having to rebuild the entire game to make it work under the new system. It's really unfortunate timing for critical stuff like this to occur but we believe it's the best for the game. Thanks for understanding.
Massive apologies. I wonder how we could make it up to you ?
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Just do your best, take your time, and make a quality product, that'll be enough!
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https://docs.google.com/document/d/1...R9HrgGQyA/edit
https://drive.google.com/file/d/0Byn...VtZGljU3c/view
Anniversary build uploaded.
Contains all the F3600 ships and pilots and Korodera. Only that. Regular SSGX content is locked due to the reasons stated above.
It still has some bugs but they're very sparse. In any case please keep in mind what we said about the code rewrite before posting a bug report.
This is just so you guys don't go empty handed due to our and unity's f*** ups.
https://www.youtube.com/watch?v=nQFuBQub0yI
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Plays pretty nicely considering it's mid-port! Just one hard crash mid-way through my 8th race. Only other thing I noticed was that the pitch controls seem to "toggle" rather than being "push to make". I ended up vertical in a Qirex on one Speed Lap session :)
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Thanks for your feedback! Yeah, due to the current situation, the build is not in the most stable and optimized state, unfortunately. I hope you can enjoy it anyways. We will make sure to deliver the promised build including the finished SSGX tracks as well as the prototype ships as soon as we have SSGX stable again!
Besides there, I would like to share this document with you guys:
http://tinyurl.com/ssgx-bp
Here you can find the concept and general idea of the final tracks to make: Basin Park North and -South. And before I/we start the actual modeling phase, I'd like to share this concept with all you precious fans and supporters, so YOU girls and guys have a chance to not only read, but to comment on it to give me some feedback and improvements or add up your ideas.
Of course I can't promise that I can make every of your ideas reality, but I hope that the Basin Park tracks will be shaped not only by the SSGX-team, but also by the community that made SSGX even possible!
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I'm not complaining about the game development, but could you plz put a joystick deadzone? My Xbox 360 controller stick got busted, so it's kind of loose. I keep tilting to the left most of the time, because of the low deadzone :/