The demo has no airbrake buttons set for the keyboard by default, they have to be set manually.
The demo has no airbrake buttons set for the keyboard by default, they have to be set manually.
They are the same buttons as the Sideshift buttons. They've just been labelled differently.
There were no sideshift buttons set when I first played it, I had to edit the input settings for sideshift and airbrakes to work.
Trying not to forget WipeoutZone folks over here after we've moved to Facebook.
Not completed yet! Still missing Alphard. I'll have to ask Zero for more inspiration. P: Also Docfo4r needs to decide which Nacza logo to use.
http://i.imgur.com/ZlgEU.jpg
edit: Welp, I forgot Draco Cavernae (Raptor 1 did the logo himself) and Shukoto. I haven't think of that yet. :(
Awesome logos so far. Especially like Hubian since that blue object somehow resembles the track for me, which is almost too big for the whole scene since it has these difficult corners^^
And now it's already decided to take the bird logo for Nazca Remains. Can't wait to see Alphard, too :)
Hope you're ready for some feedback.
1. Logos should be the same size, or very nearly.
This will help with UI design later on as you won't have a jigsaw puzzle of logos to try and make fit in a uniform grid without losing details. I can already say with certainty that if you go for a typical square layout in the UI, you will lose detail on 4 of those as they're either taller than wide or the opposite.
2. Some of them have a lot going on, while others have nothing at all.
I'd say Cassandra seems to be the best out of the lot. The color choice is a little cliche (orange/purple) however it's still representative of something. The name isn't but the logo invokes a specific section of the track, so that's good.
Porto Kora is a little iffy. The bird I remember (I assume that's a bird of course), but the orange stripe as the track seems a little bland. Perhaps a better representation of a setpiece of the track could be made. If it's supposed to be the jump, see how SL did it with Chengou Project (hint, the star at the end of the tip).
I haven't seen Basin so I can't comment, but Park looks like building/biosphere/building to me. Hill is a giant arrow poiting up so I guess the perspective is a little wrong on that. It also seems for Hill that the buildings from the Park logo are reused though shown at a different angle, so this looks like they are setpieces but I have no idea.
Bay has mountains and a sort of typhoon thing? It doesn't really look like a bay IMO, and the thing jutting out is too tall as said in 1 and I don't get what it's supposed to be.
Hubian I'm guessing will be with Asian traditional architecture, so if that's the case that part is working. I don't really like the horrible gradient oval though.
Nazca, nothing goes on here. It's a line drawing and it's kind of boring. Sure that immediately says Nazca to me, but that's it. Involve some of the background architecture in the logo to make it a bit more interesting.
Here I'll go through the WipEout HD logos in comparison:
Vineta - Obviously the numerous hotel buildings right by the sides of the track.
Moa Therma - Waves of the sea, as it's the only track going that far over it.
Anulpha - I can't quite place that one, looks as if it's a sort of tower going up in the sky with a dome around it. There is one on the track but you don't quite get to see it in it's entirety during normal gameplay.
Sebenco - Mountains. Snow. Enough said.
Chengou - As I said, the last jump on forward before the last chicane. The half sphere looks to be used as the sky there. The star is for emphasis on a trajectory.
Sol - Looks to be like a solar eclipse. Solar/Sol, the connection is made there but reinforced through the fact that from the ground the track itself eclipses a part of the sunlight.
Metropia - Very tall buildings seen from ground level. The sphere is again the sky.
Ubermall - This is a representation of the huge arches there are over the track. First, arches over the start/finish lines, also the gigantic archways leading to the outside/inside of the different buildings.
Modesto - The cable bridge.
Amphiseum - I have no idea.
Tech de Ra - I think it's supposed to be a cross section of the track with the void around it (ie going through the canyon where the walls open up) but I don't have any other ideas.
Talons Junction - The loop.
Syncopia - Seems to be about the four quick jumps.
Corridon 12 - The butterfly structure. The explosion is telling you that you explode there if you keep going straight.
Pro Tozo - Beats me.
Mallavol - Same.
3. Fonts.
God, the fonts, some of them are just straight up bad. Legibility is something you want here. Fix the font kerning too where it needs it, like the k in kealakekua, park hill and hubian.
I can't read kekalekua whatever it is at a glance.
Porto Kora I know starts with a P but it may as well start with a stylized N for some.
Basin shouldn't be inconsistent. Park and Hills bothers me when it's side by side like that. You guys thought of naming one Park and one Hill? As in Basin Park and Basin Hill? Even then, a little unoriginal IMO :/
Nazca Remains is straight up misaligned (look at the ending of the words) and the fonts don't match each other well, you have a very square font for Nazca and a round font for Remains, so it looks weird.
I feel that Cassandra is leaning to the left by quite a bit.
Hubian is a little plain, for something I'd say should fit with the Asian theme. I like the dot on the i though. I'd like to see at least a version where u, i and n get the little tail like the a does right now, to give it a more calligraphic impression while still being an obviously printed character.
4. Spell check your stuff. Amatuer should not pass.
5. On the UI I'd just remove all of those custom fonts anyways, have just the logo and the track name show up with whatever general purpose UI font you have selected.
Wow. Thank you for your feedback!
- The orange stripe in Porto Kora is supposed to resemble a crane (one that move stuff) at the port near starting line if I remember correctly.
- The oval in Hubian's logo means the huge lake in the middle of the track.
- As for the K-Bay, Dreadofmondays requested something representing a sweeping curve which present on track to be added into the logo. Looks like I didn't do good enough in this case. In my original idea it was thunder striking down the mountains seeing that it is a combat-friendly track as stated in backstory. Also I use mountain because I looked up Kealakekua Bay in Wikipedia. Might fix that.
- Nazca still WIP. Me and Docfo4r are thinking about adding some more color into it.
For other things I'll see what I can do with them. :)
PS: Did anyone have Wipeout HD/Fury tracks logo picture for references?
Wow, now that was a feedback, Darkdrium.
I agree with you in certain things. Maybe the Basin Park logo looks somehow like a helmet with horns for me due to the round shape of the ground layers. And K-Bay looks like it has an colorized tornado^^ But Bay's can also have a huge cliff and I think dreads is aiming for that on his track, so the hills are ok with me in the logo.
Yeah, NR is still the first concept. And I know not all track logos are done anyways. Alphard is missing, for example.
Did you see the menu before? As far as I know, the track logo get's displayed over the blue hologram of the track. So it doesn't need to have an exact square. In fact, making every logo exactly the same size and shape would make it a little boring to look at and limits the design progress. You were referring to the WO logos in the cell itself, right? Well I don't think we would even use that for track selection. More likely there will be the name of the track displayed like you can see in the first official demo. I think squeezing these logos down to fit a tiny cell would look like a mess regarding the logos have color while the WO looks are just white.
Oh by the way...
I always thought about that magstrip-wave-section when looking at the logo :)
EDIT - Link removed, build not intended for release
Nope, don't download that one, it's lacking a crapload of things... Please wait a bit.