F.E.I.S.A.R, Nope, i don't recall anything like that :blarg
feisar_rocket, Here's that track:
https://rapidshare.com/files/3505554..._Converted.zip
F.E.I.S.A.R, Nope, i don't recall anything like that :blarg
feisar_rocket, Here's that track:
https://rapidshare.com/files/3505554..._Converted.zip
I got everything but logic. I'm experimenting with nodes and multi-layer objects. I might just get logic on my own... MIGHT!
P.S. Got a nice starting area texture! Light blue-white ground.
P.S.S. Want SONY to know about this?
P.S.S.S. Aspect, are you using Python for the speed and thrust indicator?
P.S.S.S.S. Can I make a title screen? Just give me a name and I'll draw it.
I saw PW on youtube... mind adding me (TheShamarski)? The other track, I think it was Alph, it was S*XY! Loved that jungle! You use rhino still? I might go back to it... Also, thanks for uploading it!
P.S. Anyone can call me anything as long as it's in my name (feisar, rocket, feisar rocket or Shamar (real name))
Yes, i'm still in rhinoceros, but i don't recommend you to use it, becouse it has less options than Blender/3DS Max (ex. no proffesional animation software). It's great only for modelling (in my opinion, of course ;))
The indicators are in Python, they are basic but work (so far!)
"Atlantica at night", foggy night test.
Attachment 2405
Mini update:
Have two simple scripts that seem to do well at the minute-
Limit speed (you set a maximum speed and it stops unlimited acceleration)
Speed indicator (speed is set as a property that I can currently see as a debug value). This is linked to an animated speed bar that shrinks/ extends depending on the current speed.
I am thinking about a thrust indicator but is it worth it, other than for visual impact?
I have also got hold of a Python health script which will ironically make damage a lot simpler to do (in that I can define how much each weapon will damage the player).
Slap all this on a HUD and happy days.
A real time race position system is still unworkable, and the loop system may not be fixed (which would then require a work around, which is not a total disaster)
A lap timer is possible too, but I need to find how to copy and write to properties (which is not that hard thinking about it).
OK, back to work!
Thanks for update!
I got a pit lane texture ready (for other tracks)
Sooooo... i have an childish HUD for our game: Link
FAQ:
Why there is Energy and Health metter?
Energy is for hyperthrust or shield (can be used alternating... you know what i mean?)
But how it was in Wip3out was good :/
That's why there is possibility to use your health for hypethrust, and only for hypethrust.
I think that's all :) Tell me what you think :hyper
Wow, this is really impressive, been watching some of the videos you guys have posted. :clap I can't help you guys in the programming department whatsoever, but I'm interested in doing some original designs for the team logos, billboard advertisements, GUI, etc. Basically the kind of stuff TDR would be involved with.
Give me some background on the game - like when it takes place, what teams are racing, stuff like that - and I'll try to come up with a few things for it. 8)