I'll jump on board if you're looking for testers. This is starting to look seriously good now :)
I'd love to help test this! Let me know if I can help in any way. :D
Ok, so I'll do what I can to upload new version today for beta testing, it will include: (of course deadline will move to another day, "today" is just for motivation xd)
- 2 race able tracks
- rdmx's HUD
- main menu packed with ships
- better side shifts and barrel rolls
- missing thing, camera look-back (or how other u can name that xd)
Won't include:
- Enemy AI.... yeah, having hard time coding this :g
That's all. And happy new year... of school xD
EDIT: U know, this one time I won't rush things as I'll make everything anyway and I'll make it good, not just for "one time use" :)
I'm no WipEout expert, can I get on board?
Here are some tracks that I've drawn up
This track is located on an offshore landfill.(If it makes it into the game,I'll call it Semakau Landfill)<-This track is very flat save for the bridge part
This track is run around the Marina Channel(If it makes it into the game,I'll call it Marina Barrage)<-Quite based on Vineta K
Note:The tracks are based on real life locations in Singapore.
Comments and critiques are greatly appreciated.
@F.E.I. hey we came across that we have lots of flat tracks already. So I think it would be cool if you could create a track which provides some more jumps if you know what I mean ;)
@zero sounds great!
Tracks with Jumps-Then what about going in reverse?
Well if the track is flat you can't find jumps in reverse either ;)
I know what you mean. But I was thinking about having a hill-track, or a track like Anulpha Pass or Ubermall, you know, with some jumps ;)
The only track we really have that atm seems to be Basin' Park Hill.
What about sudden and big undulation changes when entering the Underwater sections on my second track?
Can you describe the changes?