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This is the first ship to use in the campaign, lol... Like in those racing games like NFSU and GT, you always start with a weak and generic car. This ship is going to be used on Porto Kora in the first race of the campaign, then if you win you can chose a specific team for the campaign.
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yeah I added some different basic liveries on the last page trying to keep them as standardized as possible and a decal for the company making the ships I tried to make them simple, including one I call Von strauss edition (the black and red one also von strauss is the name of the founder and first pilot of amphithere according to dusk's background story on the team, a rich former wipeout pilot who used his earnings to create amphithere so I thought why not make it something like a "shelby" edition) and one from the scrap heap.
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Okay, I'm going to start to do something that I should have done like a year ago:
Attachment 6649Attachment 6650
See the rivets and depressions? That will be included in all the ships as bump/normal map.
Ditto:
Attachment 6651Attachment 6652Attachment 6653Attachment 6654Attachment 6655Attachment 6656
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Nice attention to the details. In fact, I enjoy the moment on Wipeout HD when a race starts and before the countdown you see some close-ups on the ships and so many details on it you never noticed while racing or in the menu. So, good work on that :)
By the way: Do you think you can send me a sideview-look of each ship with white background? For the website, you know ;)
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This is probably going to be the last time I reattempt drawing this craft.Have to prepare for the third Preliminary Examination and GCE O Level:paperbag
Here is the F7200 Drag Prototype inspired Airbraker concept craft.
If this does not make the cut,just drop the airbraker craft idea.
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That looks so rigid... You sketched that with a ruler I suppose? You should explore more fluid shapes, let your pencil "be free" and don't limit the range of motion to straight lines...
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For this,I was aiming for symmetry...
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Screw symmetry. You should start by the side view and then make make an horizontal line, the symmetry line of the top view, and using vertical lines connecting key points of the side view you draw only HALF of the top view, like so:
http://fc05.deviantart.net/fs70/f/20...5e-d3juodc.jpg
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So...how long more before teams/constructors are finalised?