I'll check it out :g
I'll check it out :g
Finally found some time to finish this ship:)
http://picasaweb.google.com/zero3growlithe/SharkDone#
Nice! is it meant to be a Triakis?
also, what's with the lines in the images, it makes the textures confusing :|
Yes, it is Triakis (i've named him "shark":twisted)
About those lines, check the left lower corner on the image, it says "Flamingo Evaluation". Those lines are added automatically, they'll dissapear when the full version is bought:|
It's so cool! Congrats dude! You deserve a :+
Cool Triakis nice work :) :+
A little "Look and feel" conceptual speed paint :)
I wanted to depict a more dark and gloomy wipeout world, something along the lines of 2097 hehe.
This was just a super quick speed paint, can work the details up a lot more but the idea was just to capture the atmosphere.
http://img8.imageshack.us/img8/2320/wipeoutspeed.jpg
What do you guys think ?:P
What's happened to this, has the works stopped on it or what?
Well, since school has started I didn't practice anything on C... I've been drawing some ships, but there's no time to make them...
guys you know how in real life we got rally cars and rally tracks right well ive been thing what about Wipeout rallys maybye the rallys could be done on metal tracks with dirt on them with rocks everywhere you need to avoid well any simple
dodge as many rocks to get a perfect time score
competitive say we have 1 AI which is really competitive so it makes it more of a challenge ive made a blue print for a rally track for this
its simple a one way track no laps so it has to be challenging and it has to be fairly large for it to work
sorry of the image specs im getting used to using my new graphical studio
and i think i should share the software for the images i make is UP just download the free ware edition at: http://www.ultimatepaint.com/download.php
and i have software for making the installer for the game too! :D
About this track on your blueprint:
physically impossible to race on it:cowboy
About the idea:
hmmmm, one or two tracks in wipeout fusion is about something like dodging rocks, that was fun but wipeout and sprint race is not compatible with each other:bat (i think so)
So how is this game progress going as i think we should start making it about now also i can turn images into dlls do you think that might be a way to create ships?
and we need a file like a .cfg file that contains data like data that will tell the game how fast the ship can go and its collision damage(sheilding) and its handeling and its thrust and i think i made a possible setup for certain keys in the game:
ifkeyispressed(abcd)=closewindow
ifkeyispressed(1)=run=(weapon.dll)
ifkeyispressed( )=run=(speed.dll)
ifkeyispressed(z)=run=(brake.dll)
ifkeyispressed(/)=run=(pause.dll)
so we need to make dll files for the controls to work so that way we can atleast have a way to debug the game or control it
I thought of this mode and track i call it Survival mode
You are up against 3 other ships you can drive round the track and You must destroy your opponents to win E.G you hit them with 2 quakes and one of the quakes threw em off track due to the amount of damage the ship no longer can
qualify for winning so in other words its like i demolition derby
If this game will be different from original wipeout then weapon set should be too, so this is scheme of 4 new weapons:
http://picasaweb.google.com/zero3gro...20445505263826
A) Two missiles that automaticaly target an ship ahead of you, but they don't follow him, can be dodged easly:)
B) Two spinning rockets that are just flying forward on the track for specified time (bomb, shield or on two way track like ubermall will split those rockets and make them rikochet from walls)
C) Weapon like plasma, but now it can pierce trough walls. Single shot of laser in short. Charge time: 3 sec. (on image there are 2 sec <- mistake)
D) Ultimate weapon like quake, this time it is a two way weapon (repulsor from wipeout pulse) based on missiles, that hit ALL ships exept user (flying time can be 8 sec)
Cannon, bomb and mines can be left untouched i think:) (Quake, missile, rockets and plasma are replaced)
Guys i think we need to be realistic we dont have much of the game made and we need the programming done as soon as possible
i think we need to begin coding it from now if possible or i dont think we can do this
i have taken the liberty of making the instruction manual
As much as I hate to be a thorn,any beta releases so far? And was there any timeline in the first place? Maybe the basic game(tracks and crafts) can be done first and named version 1.After the weapons are done,maybe the name can be version 1.1.After more tracks are done,maybe it can be ver. 1.1 revision 1.
Just my thoughts.
Ive just finished making some files for our game ive made effects and icons for the files and models for the game ive uploaded them with a zip
and to animated gifs for the game and other
and ive made an IRC for us to talk to each other so we can make the game easier
I suggest some sort of source control, Subversion seems to be good enough for this situation, I don't have the bandwith or ability to host an SVN server, but I've got experience setting one up and running it, so just contact me somehow if you want a how-to in setting one up.
I'd join the IRC channel if I knew the server and channel name :P
Also, have we got a game engine sorted? all these models are nice, but what sort of details are you going to be using? are you just sticking to surface-colour textures, or is something as advanced as parallax mapping going to be implemented?
In terms of modeling, I can vouch for blender being quite a powerful tool, I used it quite a bit a few years back, although it may seem a bit weird starting off, it's actually rather good.
http://webchat.freenode.net/?channel...utzonegameirc#
well yep there we have it our own IRC
HTML Code:<iframe src="http://webchat.freenode.net?channels=wipeoutzonegameirc%23&uio=Mj10cnVlJjQ9dHJ1ZSYxMT0xNzQmMTI9dHJ1ZQ80" width="647" height="400"></iframe>
Well here is nearly every single bit of work ive uploaded before and more ive just made today i hope they can be very well implemented into the game
some of which include
-Animated gifs for ads or ingame video
-craft designs
-images
-MDL files
-tracks
-icons for the game
-and much more
this is all the things i did here in 1 reason so you wont have to scavenge through the fourms to find my files
sorry if it goes over the allowed limit but this post is a gallery of the images and stuff i made for this game so sorry if it is
if its over the limit you have 100 chances to spam my site without any penalty(100 free spam threads for guys a good deal lol)
Wait for it... Wait for it!!
http://www.minijuegos.com/Jet-Velocity-3D/10111
Interesting game:g If we manage to make at least something like this (i'm beggining to learn c++ to help make this game) then that would be something really good8)
Just starting becouse i have a little problem with configuring my workspace (DarkGDK with Microsoft Visual C++ 2008 - can't find 3D-Game template). I'm looking for solution now and maybe someday i'll make an simple game :)
btw. i'm also working on some intro movie for this game. I'll make it as dynamic and good looking as i can (maybe i'll use my "triakis" in it:))
i made a animated GIF each frame lasts around 5 secs each showing each part of my menu
and also i got a site we can use to host online events however the only issue is the site can only hold 40 megabites
but that wont be an issue as i can make 2 sites for it
but can you guys give me an idea of how much data online races would use up?
and also o you guys also happen to know what sort of script would i need to make a server communicate between to computers?
So far,what has been done? I'm asking because it's been(checks date) three months and seven days since the project was started. I'm not expecting any miracles or what,but I just want to know.
And is it too late to add tracks?
Well, I managed to make 2D graphics in DOS... But they're static... In some weeks I'll be more active and try to advance to 2D graphics with OGL.
you can add new tracks now
Must the tracks be in 3D or can I submit 2D plans and from there it will be made into 3D?
http://wipeoutzonegame.webs.com/
is the link of the site i setup for this project hope you guys can use it well
a also made a disc design cover and a special ship design
the special ship is a chamelion craft it changes colours while you race so its like a special ship you might need to unlock perhaps its my first "Dynamic Ship Livery"
Also i was thinking that after we make the game we make a program that allows ppl to colour and mod their ships
Just watch this .gif until it says end of message
this way you dont have to scroll to read and it saves me typing
http://www.wipeoutzone.com/forum/pic...pictureid=2910
Made this track:
Cassandra:
Track matches the name:nod No jumps and ramps as if it was an girls skin:D
I made a fourm for us to make the game now its really good
http://wipeoutzonegame.freeforums.org/
this works too sometimes we had tecnichal issues earlier
Something is wrong with the link.I keep getting a page cannot be displayed error.
Or did you mean this?
no it works the one i said it was just technical issues
Xpand how is work going on "Atlantica" track? (my Corridon 6 is long time ago finished and poligon reduction is on its way :P)
Because I do not know how the game rendering engine will be I can't make too many details...
I'm already reducing mesh and i have two options during this operation - to make mesh as triangles or rectangles, which one should i choose?
Does it have any effect on perfomance?
I use rectangle mesh... At least with opengl each poly counts and a rectangle is lighter than two triangles...
Everyone, guess what8)
Cooooorrrrriiiiidooooooooon 6 is completed (final version):
This is after mesh reduction ("80mb file -> 24mb file -> 20mb file", big differrance, isn't it:g)
I didn't know that poligons are so "heavy":mr-t