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Keep up the awesome work guys. The last demo blew me away! Could not believe how much you have all achieved.
I'll donate some more when I have some spare funds as support for you all.
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Thank you alot. Donations always mean a special thing for us. And it helps alot!
Btw: A new short videoblog is up, this times recorded by Bruno. It shows some nice views of Rio, which will serve as a reference for the tracks "Basin Park" and "Basin Park Hill":
https://www.youtube.com/watch?v=KLcT...QZPc33S4IvrnRg
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I had a new idea regarding the shield, though I wish I could have told you guys way earlier during the hame's development.
Changing the shield from a short period of complete invulnerability to being granted a huge bulk of temporary hit points. These temporary hit points would drain slowly, but would also exceed your maximum health. The more damage you take, the faster they drain, but otherwise they can leave you protected for a while (it can last a very long time if you're good at not getting hit.)
Just food for thought.
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The pickups are all pretty much done already. A classic "shield" has been replaced with the Phantomizer which works like the Cloak in WO3 + it instantiates an AI controlled duplicate of your ship for a short time which serves as a bait.
Also, photo mode is now available for SSGX:
https://www.youtube.com/watch?v=sAizGTd3LlI
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Wow! Love the photo mode! You guys rock!
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...you got rid of the shield? 3:
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Way way long ago, like at the first concepts for pickups like 2 years ago.
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Guys, you know that idea for making a tri-hulled ship for a wipeout game we're making. Well i was thinking that we could use ideas from 2048 & HD Fury. The 3 main ships like in 2048 with a proto-type which has increaced stats like in HD Fury. I've also been thinking of a new team called Goldstar International and their prototype ship is a tri hulled one with maxed out stats like the zone ship. It's ok if you don't agree with my idea.
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The problem is that we already have the 8 final teams and their ships established for about two years now:
Solaris
Helios
CEN-R
IFREET
LOGOS
Zepher
Amphithere
A.T.L.A.S.
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And a maxed out ship would be completely unbalanced.