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Looks nice, what are you using... 3dsM?
P.S. 300th post!!! YES
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Yes. I'll have to remake the terrain texture though. It looks too cartoonish...
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I found good video on unity's site where you can find out something about acheving good perfomance in game. Although this one is for unity it can help with blender too.
http://unity3d.com/support/resources...e-optimization
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Updated the track and terrain textures...
Attachment 2841
Attachment 2842
EDIT:
Attachment 2843
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Nice work Xpand! Loving the look :D
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Thanks! I still need to make and texture a lot of stuff...
By the way zero, can you send me the environment map you used on this track? Just to see what I can do with it...
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It doesn't have to be this skybox textures which I've used... imo this one you've used is a lot better :cowboy
btw. Do you know how to make simple surface be visible from both sides? (excluding copying it two times)
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Well, in 3ds max we have the "cap holes" modifier, but that's only good for flat surfaces. The best thing you can do it to copy it, flip the normals and then re-attach it to the original part. It won't have any thickness, though... What kind of part are you talking about?
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Ok, nevermind it, already found a way to do this, thx for reply :hyper
EDIT: Some pretty pictures of track with ugly flat trees xD
https://picasaweb.google.com/zero3gr...eat=directlink
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So, umm, who's making the track? Me or you? :P Just kidding...