I agree, this mode of play needs a PRESET configuration.
Any possibility of having this in a future update .:)
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I agree, this mode of play needs a PRESET configuration.
Any possibility of having this in a future update .:)
I'm personnaly a bit sceptical about detonator. It's a good mini game, it seems well balanced and challenging, it's beautiful to watch, rewarding... good job to sl, first. But I feel it has nothing to do in wipeout. Maybe I'm old fashioned ( french word is "vieux-jeu" ), but I like to have what I want to play. Zone & zone battle are about speed, it fitted in wipeout universe. Eliminator may become boring but it makes good use of the tracks. Detonator, well... detonator reminds of an old school shooter. It's a shoot game. That's doesn't fascinate me, would it be the best shoot game in history of video game. This reminds me of an expansion Criterion games had planned for Burnout, which could have included PLANES in their RACING game. That's cool but, lol, I'm just not interested in planes when I play burnout.
Though I didn't play Detonator much for now, and only on zone tracks... Maybe my opinion will change afterwards.
And Zone tracks are beautiful to... zone on ;) I was not convinced by these "abstract" figures in the sky when I saw Rita's blog, but in high-speed motion it looks quite good. GG Rita :p :)
PS: and sorry for the just-woke-up english :)
I recommend myself doing it without EMP. The reason is that you will not have as many mines spawn, since the first stage mines will take pretty much all the available spots, stage 2 and 3 will complete a little, but by stage 10 you'll still have a lot of space (relatively speaking) to steer around the mines. If you were destroying any mines, by stage 10 you'd be dead because many more mines spawn in stages 7, 8 and 9, and the EMP wouldn't cut it to clear the way.
Is it true that on elite bombs/mines hurt more then on novice?
I've been playing exclusively on Elite, so I don't know about the other levels.
I know mines do 10 damage, wall scrapes are pretty punishing (For a ship with 100 shield stat, it sure doesn't look like it), I haven't fully checked bombs.
IMO detonator feels a little... un-wipeoutish ^^ Beyond the trophies and campaign stuff I doubt I will play it much.
The rules so far:
Perfect Lap: 1000 points
5 Chain Bonus: 1000 points
10 Chain Bonus: 3000 points
15 Chain Bonus: 5000 points
Fresh Mines give a basic 100 points.
Old Mines give a basic 50 points.
Bombs I think it's 1000 points.
However, there's a trick.
If you destroy one fresh mine with one bullet, you get 100 points. Destroy a second fresh mine with the next bullet, you get 200 points, destroy a third fresh mine and it's 300, and so on. Miss once, you break the chain and the next fresh mine you destroy gives 100 points. I think it works the same way with the old mines, except it's 50, 100, 150, 200.
If you get a bomb in the chain, for example the bomb is the second destroyed, it gives 2000 points, if it's the third 3000. (That bit I am unsure of)
The EMP destroys mines along the same principle I think.
One mine, fresh or old, will deal 10 damage to you if you hit it. Bombs I still haven't checked, though it's considerably more.
You get 10 shield points every lap.
An example for the mine chaining:
Fresh mine - old mine - fresh mine - fresh mine - old mine
Assuming you don't miss, you will get the following points:
100 - 100 - 300 - 400 - 250 + 5 Chain Bonus 1000 points
I think that's it, you guys can probably double check on that.
Hey darkdrium do you think to get good scores its worth not using EMP ever?
Also when the voice tells you bomb ahead, its nice that they leave atleast 14 things for you to hit beforehand so you can get the bomb on the 15th, could be worth doing.
I'll check on the EMP, cause I'm not yet 100% sure how it gets the points (To be honest it's a little hard to see white numbers on a blue-white flame).
The bomb takes two hits to destroy, I forgot to say that. So you'd only get 14000 from theoretically (Because I'm not even sure that's how it works)