go with pure, you get lots of new tracks through the free dlc tracks
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go with pure, you get lots of new tracks through the free dlc tracks
Thank you, will get that then :)
How did Sinucit from Pure not make it to HD?
Anybody encounter this following glitch before?
Guy leaves race during results screen, his name changed to DNF (and I mean his PSN ID changed to DNF, not his race time) and when the badges screen appears it displays the following text:
"ERROR_NULL_POINTER_BASED_SUBTEXT"
First time I have ever seen a text based glitch in the game
maybe it has something to do with the omega collection... devs 'clever beans' testing crossplay function?! ;)
Nope, i've seen it before, it's a non-game breaking bug (good programmers to be doing exception handling), nothing special ;)
Woo!
Now for some dumb questions, 'cus I don't know where to post this. I mean, genuinely? If anyone believes this deserves its own thread (or needs to go somewhere else) then by all means.
But having played a bit recently, I've noticed that whilst I'm no slouch (Elite AI are terrible), I'm definitely missing something when it comes to playing against other players online. It's also very difficult to judge what racing lines people are taking, when side-shifting is being used, etc, due to the game's netcode.
So I've been wanting to ask this for a while. Is there any specific advice or guidance anyone can give me in terms of maximising my speed through corners? Any tricks regarding turning/airbrake usage, etc, that I might be missing since 99% of my time on any Wipeout game has been versus AI?
Predominantly I feel like I'm leaning too much on the airbrakes, but I fear there's more to it than that. I was playing last Friday using a PS4 pad, and I'm suspicious that the totally digital nature of the airbrakes (I use L1/R1) may be a culprit as well. I mean, I don't know if you guys here rely on depressing the airbrakes only partially (since the PS3 pad's buttons register as analog).
I've watched a few of Hellfire's old tutorial videos, at least. If all else fails are there any sorts of lap times I could aim for in speed lap on some of the tracks? I usually run Assegai, if it helps. Not the fastest, I know.
((Yeah, mostly I'm looking at making myself more competitive for you guys for when Omega comes out. From playing with Nugget/Snakenator on Friday I'm usually about 1/1.5s a lap slower. Some of that is poor cornering, some of that is me not being able to barrel roll in some spots. Heh. Sorry for the long grovel-post.))
Mastering lines, sideshift and pitch are some essentials to fast times, anticipated decision between a speed or weapon pad, wisely using your shield energy (don't waste it on a not very beneficial roll when you are low for example), being able to pull off ALL shortcuts and having the descipline to save a turbo until a shortcut opportunity also add to that.
Not to self promote, but for the whole lines thing, i do have a guide thingy ma bob on my youtube if you want to check it out, it's a lot of me rambling though, but the slowmo example lap with button input might be of use if you decide to skip the other parts ;)
Link: https://youtube.com/playlist?list=PL...JJeaSaeLvSeXOk
Ah, gotcha!
Before I go doing that, though, does it matter at all if I have any analog input for airbraking or not? Going back to the matter that I was using a PS4 pad - though I'm debating because the d-pad on a PS3 pad sticks out more and feels easier to execute barrel rolls on.
Also what's the recommended/suggested sensitivity? I think I've been using 20%.
Doesn't matter at all, whatever feels better for you, there was even a pilot who used triangle and square as air brakes, so it's really whatever floats your boat ;)
For sensitivity, it's also your own preference, but as a reference, i use between 30 & 60% air brake sensitivity (depends a little on the ship, i tend to prefer 60 with most ships though)
Acceleration should ALWAYS be 10% as it's an inverse sensitive, don't ask, it's weird & complicated lol :p
Motion sensitivity behaves like air brake sensitivity, and thus, i have at 100% for easy pitch control ;)