I think Citta works very well backwards I was having a go just now :g
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I think Citta works very well backwards I was having a go just now :g
hey Rob why not doing a new record table with racable backward tracks :redface:
No ...
Ok, pass :rolleyes:
great idea im in :)
Hi All.
Wow! i'm in too!
i think about a tournament of reverse tracks of pure like they are.
Rev Tournament:
CittÃ* Nuova
Sol2
Ubermall
Exostra Run
on kai it's possible to play this tournament....eh eh like a series of single race...;)
We count the lap in our mind but the weapon works well and the boost pad work like a brake....inverse....ih ihih ...don't pass over it!
It's an exciting challenge.....Rev SR and TT
Read You Soon
CdRom
To race some of the tracks backwards, SL will need to do what they did in Fusion, and thats make changes to the layouts of the tracks, such as reversing or flattening jumps and shifting weapons/boost pads. For jumps like the one on Modesto Heights, you could have quake style jump-pads.
Jump pads.............:-
Yeah, we're talking about Wipeout tracks, not just circles that can just easily be fliped around without jumps or curves. Some tracks can, but not all, it wouldn't provide the same experience, and may even ruin the track's overall atmosphere itself...
Tracks in HD wont be reversible. This is something that appears in Pulse only
Well, that answers our questions. Thanks Colin! :g
Haha, well, that was a very *END OF DISCUSSION* post, wasnt it? we had some interesting ideas coming out of this thread too :p