Agree Al on your 2 points here : i am pretty sure they won't make again that cpu assistance since we didn't seen it after 2097/XL.
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what is this cpu assist I keep hearing about? I have never (to my knowledge) encountered this whilst playing XL - then again I have never played multi on xl either.:frown:
ok Ben, this is uniquely when you are racing 2097/XL with ilink cable and when it's a time trial 1VS1 game , the one who is leading got a speed limited to 360 kph ( 2097 ) and the one behind's got extra speed more than 420/450 : Hopefully SR i-link ( meaning with all the AI ships + your mate ) is working as a Pure bliss :D
Okay, then yeah - I can see why Al is so upset (passionate ;))
Interesting idea to keep the ships close but not practical:naughty
I always get worried about that cpu assist #$$#$#. It always seems to work it's way back into good games. hydro thunder, episode one racer. xl, 64. I really don't get it how programmers do that. Don't they realize that when people play their games for hours then days(real fans), they don't freakin want some noob be able to keep up because it wouldn't be fair to allow skill to win.
I know polys aren't everything but should we be preparing ourselves for a bit of a pull-back on graphics in Pulse to give us a more consistant frame rate? The teaser graphics did seem simpler (or more streamlined) than Pure but, if I remember correctly, early WO shots generally have looked a lot more basic than the final product.
Does this mean there's a chance Pulse will run as smooth as Ridge Racers?
No chance of Sony letting you guys run it at 333Hz (or whatever it is) to get beyond-Pure graphics at a good framerate?
It might have less polys, but it looks better than Pure. Part of that is the change in art style, and mostly it's just improvements all round.
Although it looked good at the time, Pure was a launch title on a new platform and things have moved on since then. If you compare the default Pure levels to the download pack levels you can see that the artists were able to get more from their budget later on.
With Pulse, the code base has been optimised, the artists are more familiar with the boundaries they have to work within, and the time constraints haven't been as severe as they were for Pure. So you end up with a better looking game and a more consistent framerate.
That's the theory, anyway - I haven't played it in a little while, so I cant be sure! ;)
Well that all sounds great. I still think Pure is one of the best looking PSP games around but you're spot-on with the leaps in the download packs. If that goes further for Pulse, with a new art style and consistent frame raes, well, we're all in for a bit if a treat I reckon.
Found the article via PSP fanboy.
For the first time in a long time can I say that I am truly looking forward to to a game. After reading the article I just couldn't wait for the game. The Q & A hit all the right notes for me.
Especially Disruption Bolt. It's been a main stay of the franchise, but in Pure it totally pissed me off. Nothing wrong with it at all, I just want to be less frustrated. I'd love to read Foxy's in game spin on leaving it out for the new racing league. Like some sort of competition committee ruling.
Infrastructure! I don't own a game that has it. Hoping that Pulse will be the first. Besides, I bought the PSP on the notion that I can play any one anywhere. Now I'll get my chance, with a Wipeout game! Not sure how you can get a LAN working, I'm as clueless about it as trying to get Pure running via KAI.
Team loyalty! Last time I was playing Pure a few weeks ago I was thinking how I wished the new games in the series would reward you for it. Looks like I was somehwhat on the same wavelength as the developers :) There are two things most of you veterans know I'm loyal to. FEISAR and Pascale Rouser ;)
One thing I cannot shake off is the Fusion aspects of the game. I guess there were some design points that really stuck. Especially the damage. The more I hear the designers talk, the less worried I get. They all want to make it fit with the Wipeout universe and that is something I respect!
Finally, the ability to take pictures. The board will be jumping with shutterbugs now :)
I've never played 2097 against another human apart form very very briefly at the convention so I didn't realize such a feature existed till now. I agree with Al as well lets not have any of that.
Imagine playing online and have that happen, how are you supposed to lap new players and kill em in the process? shocking :(