In online combat events weapons get absorbed instead of activating a short shield. This makes eliminations almost impossible and combat events take very long time since scores increase very slowly.
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In online combat events weapons get absorbed instead of activating a short shield. This makes eliminations almost impossible and combat events take very long time since scores increase very slowly.
It was a thing in 2048. You just had to hit them hard and fast for them to go down.
Outside of Time Trial/Speed Lap, you can be eliminated. The very first race in the 2048 campaign was a no weapons race with every FEISAR model filling the grid. Initially, you can only choose the FEISAR Speed here since it was your first craft available. Barrel rolling still takes up shield energy and you can eliminate yourself if you were terrible at flying. However, you can come back and beat the race again with any craft you unlock from that point forward. The Qirex Prototype could sort of override this because if it's special ability, self-regenerating ammo for its mini-guns. This meant that in the VITA version of 2048, you can eliminate every single craft on the grid and you'll be rewarded with "The Unlucky 7" trophy. In Omega Collection, you can easily get the Double Kill trophy this way. And no I am not kidding you, give it a try.
2048 spectator crowds
Not really a bug, but WOHD and WO2048 share the same textures for the spectator audience. This results in people wearing Goteki45 and Mirage shirts. I know, a minor thing probably not worth anyone’s time to swap the textures. I just cringed a bit when i noticed.
And there’s also a flag at the starting grid literally saying „WipEout 2048”. Seems a bit out of place to spell out the game’s name in the game itself, but hey, that’s probably just me – doesn’t mess with the timeline though, so I guess that’s fine.
I actually tested Omega 2048's Zone mode side-by-side with the Vita game on the same screen using Remote Play, just to make sure it wasn't my TV. Original 2048 was way easier to see. As far as HD Fury goes, I've only reached Subsonic or beyond on Syncopia, which wasn't too bad, but as I said before, the 2048 tracks really do suffer from being overbright in places. Hope they can remedy this in an update, because the rest of the game is spot on.
Dont really know if its related tothe game or the sysyem, but this is the only game where I cant see any friends on leaderboards, yet they see me.
my friend just got the badge, and i still havnt got it after 6 or 7 tournaments :(
however... i did get the badge for most turbo starts in a tournament
photo finish is also glitched now, that one used to be a priority badge, but i got the badge for fastest lap instead
i got comeback king yesterday, and you can still destroy your ship right before the finish line, but it doesnt work most of the time now
btw is there a full list of badges here?
Regarding zone mode 2048 being too bright, it's definitively zone B,A,A+,M1. Please have a look at these zones.
edit: Is there a specific reason why all zone themes of HD/Fury were changed color wise? It's not a bad thing though, i thought i just ask ;)
Two more things, i noticed there's no music equalizer anymore in HD/Fury zone mode, i guess it's because of the removed 'custom soundtrack' feature. Not a bad thing either.
And the HUD isn't moving anymore when driving over a Speed Pad...
edit 2: HD/Fury Zone Battle mode has a few zone themes which are way too bright, making it nearly impossible to judge where the next Zone Pad is located. Especially bad for newcomers, who don't know the tracks very well! My poor eyes again :(
Yeah, Zone in 2048 is all over the place. HD/Fury nails it in terms of visuals, it’s very clean and simple in comparison.
Also, I just randomly fell through the ground in Zone Mode in 2048 on Capital Reach. And sometimes going close to the walls, the view glitches out of bounds for a second.