Originally Posted by
blackwiggle
When we on the TPP were asked to test the special build with the various bare bones tracks, we were asked to comment on them, and vote on which we though might work and why.
I think one of those tracks became Niagara, I think I said at the time that I thought a track like this would be good for those new to AG racing as a training track, where the new pilot could get to grips with the needed skills of combining steering with air brake use.
After doing a lot of laps in fastest Python speed class, it really doesn't seem that much faster for the majority of a lap, mainly because of the way the steering in FF can effect speed.
For some reason, any time you tend to steer a hard left/right, or left/up - right/up the craft slow down considerably, that's without touching the air brakes, try it yourself to see what I mean.
This steering slow down has always been there, it used to be that if you steered in these directions previously, the craft would suddenly appear to side shift, consequently you ended up missing a lot of speed pads , I reported this, they tested it and found the same thing, and they fixed it, but now the steering slow down seems quite a bit more than previously.
From what I remember of the conversation, the explanation of FF handling was that they wanted FF pilots to use the air brakes to swing the rear of the craft around, and not use severe hard Left / Right.
So pretty much how Asayyeah developed his side shifting technique for the PSone Wipeout titles, before SL put it in Pure & Pulse as a dedicated move.