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Quote:
Originally Posted by
Nerd Koopa
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I'm really enjoying these ships. Retrofuturism is awesome!
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Recently I started porting the ships from Pulse to the game. Icaras is already in the workshop.
Harimau and Qirex are on their way, should be up this evening. I'm also looking into porting the tracks, when that's possible, as well as the Pulse PSP ships (they do look different and I actually prefer them over the PS2 ones).
I would like to get the handling somewhat similar to the original counterparts. One guy kindly submitted parameters for Icaras already.
Attachment 10397 Attachment 10398
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Just giving my two cents. The computer's voice in wipEout 2097/XL seems to be created using microsoft sam. Slow down Sam's voice and Lower the pitch a bit and it should sound perfect. Can someone make an updated 2097/XL soundpack using this to fill in the missing sound samples? We would need "Tremor," "Energy wall," "Final lap," "Perfect lap," "E-pack," "Dis-engaed" (autopilot), and "Warning." to complete the pack, I think.
Attachment 10403
And here is a Rebooted Piranha ship design I drew. If you like it, feel free to mod it if you want. (but only if you want to. I'm not trying to pressure you or anything...)
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The computer voices in 2097/XL were made using a text to speech program on an Amiga system.
An Amiga 2000 or Amiga 5000. Something like that.
I'd love to get a version of that program for Windows.
I'd figure out how to program my GPS to warn me of "Mines" when I get near a speed trap.
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You can use amiga emulators. There are plenty around.
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how do i change custom soundpacks? i found them and i copied them in a custom folder in MySound folder, for example i used in this dir the files go.wav, one.wav, two.wav etc, but doesn't work.
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Have you enabled custom sounds? It's an option right above the soundpack list.
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yes i did! i changed from GGeek customs, to mine