surely i can't be the only one here who wishes this game would come to ps4.
and surely it couldn't be very difficult (if at all) to port it there.
so does anyone know why it isn't being done? (outside of SL being shut down)
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surely i can't be the only one here who wishes this game would come to ps4.
and surely it couldn't be very difficult (if at all) to port it there.
so does anyone know why it isn't being done? (outside of SL being shut down)
Chances are next to zero, porting a game really isn't as easy as you think. The Vita and PS4 have very different architectures, and porting would be an incredibly time consuming process without the original team there. Unless Sony could be guaranteed that it would be financially worth their while to do so, there's no way they'd assign so many resources to it.
Weren’t there (unofficial) plans to at least consider a port to PS3 at the time?
Well, Pulse got ported to PS2 many years later by another studio and they even cared to overhaul textures. So, maybe Sony milks the cash cow to make a quick buck as the PS3 turns older.
But, yeah, anyway, I’m with Charlie on this one. Chances are next to zero. WipEout is dead after all :|
I don't think WipEout is completely dead, but, rather, in a long slumber.
I still have faith it'll wake up someday. :)
Unless Wipeout makes a showing at the next E3 or some big gaming convention with proper financial backing and a great team, doubtful it'll come to the PS4.
Definitely hoping Sony picks it up again. It was one of the franchises that even gave the original PlayStation all that attention. It was the hot new thing back then, with dark techno/electro music and awesome, unique and futuristic designs. But now it's been dominated by action adventure type games. So I'm pretty sure they're worried about how it'll sell since it's a niche in an already increasingly unpopular genre. Sony needs to do some research into how to reintroduce a classic franchise, how to market it, and how to sell it well.
Oh yeah, totally. But I meant in a way that better suits today's gaming environment. Like, some games are using different methods to generate revenue - like for instance (not necessarily because it would fit WipEout, but just as a general example) if they made it free to play, but made it so you could buy cosmetics with real money if you so wished like ship skins and alternate models and stuff, it could work. Another way to go about it is if they held regular community events with prizes and in-game rewards so something like that could help keep it an active community. They could also make it a lot more character and/or story driven (personally I love that WipEout has largely remained business-oriented and professional like irl F1 but just throwing it out there), so for each ship you could create your own custom pilot with different options and again, with certain cosmetic items possibly up for sale. Lately a lot more online character based games seem to be getting attention such as Overwatch and the like with different factions and teams to side with, so incorporating that into something like WipEout could work if done properly. And they also need to do a damn good job of advertising and marketing the game - unlike how they handled 2048. They barely gave it any attention. Most of it was directed at PS Vita indie titles and games like Uncharted. It's not impossible to make WipEout popular again, Sony just has to give enough of a damn.
That's just you being impatient. In reality, if there's a chance whatsoever to see a new Wipeout coming to PS4, it could be anytime down the line.