Originally Posted by
Amaroq Dricaldari
In the case of extra details on your model, culling (occlusion) and Level of Detail are on your side~
Besides, you don't plan on using it in the game, do you? You would just be putting more work on yourself if this is for a static render.
Besides, in the improbable circumstance that you were designing these with the intention that somebody wanted to import these models into BallisticNG, they would lose the bump mapping and the specular most likely. Trying to incorporate that stuff back into BallisticNG's rendering engine would take a lot of work and optimization, especially if they wanted it to fit the rest of the game's aesthetic.